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phaser4-rex-plugins

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import BaseShapes from '../shapes/BaseShapes'; // import * as Phaser from 'phaser'; export default RoundRectangleProgress; declare namespace RoundRectangleProgress { type ValueChangeCallbackType = ( newValue: number, oldValue: number, circularProgress: RoundRectangleProgress ) => void; type CornerRadiusType = { x: number, y: number, convex: boolean }; interface IRadiusConfig { tl?: (number | { x?: number, y?: number }), tr?: (number | { x?: number, y?: number }), bl?: (number | { x?: number, y?: number }), br?: (number | { x?: number, y?: number }), x?: number, y?: number, } type OrientationTypes = 0 | 1 | 'x' | 'y' | 'h' | 'v' | 'horizontal' | 'vertical' | 'left-to-right' | 'top-to-bottom'; interface IConfig { x?: number, y?: number, width?: number, height?: number, radius?: number | IRadiusConfig | ({ radius?: (number | IRadiusConfig), iteration?: number }), trackColor?: string | number, trackStrokeThickness?: number, trackStrokeColor?: string | number, barColor?: string | number, rtl?: boolean, orientation?: OrientationTypes, value?: number, easeValue?: { duration?: number, ease?: string }, valuechangeCallback: ValueChangeCallbackType, } namespace Events { type ValueChangeCallbackType = ( newValue: number, oldValue: number, circularProgress: RoundRectangleProgress ) => void; } } declare class RoundRectangleProgress extends BaseShapes { constructor( scene: Phaser.Scene, config?: RoundRectangleProgress.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, radiusConfig?: number | RoundRectangleProgress.IRadiusConfig | ({ radius?: (number | RoundRectangleProgress.IRadiusConfig), iteration?: number }), config?: RoundRectangleProgress.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, radiusConfig?: number | RoundRectangleProgress.IRadiusConfig | ({ radius?: (number | RoundRectangleProgress.IRadiusConfig), iteration?: number }), barColor?: string | number, value?: number, config?: RoundRectangleProgress.IConfig ); getValue(min?: number, max?: number): number; setValue(value?: number, min?: number, max?: number): this; addValue(inc?: number, min?: number, max?: number): this; value: number; easeValueTo(value?: number, min?: number, max?: number): this; stopEaseValue(): this; setEaseValueDuration(duration: number): this; setEaseValueFunction(ease: string): this; setTrackColor(color?: number): this; trackColor: number; setTrackStroke( lineWidth?: number, color?: number ): this; trackStrokeThickness: number; trackStrokeColor: number; setBarColor(color?: number): this; barColor: number; setRTL(enable?: boolean): this; rtl: boolean; setOrientation(orientation: RoundRectangleProgress.OrientationTypes): this; orientation: number; setIteration(iteration: number): this; iteration: number; setRadius( value: number | RoundRectangleProgress.IRadiusConfig ): this; radius: number; setRadiusTL( value: number | RoundRectangleProgress.IRadiusConfig ): this; radiusTL: number; setRadiusTR( value: number | RoundRectangleProgress.IRadiusConfig ): this; radiusTR: number; setRadiusBL( value: number | RoundRectangleProgress.IRadiusConfig ): this; radiusBL: number; setRadiusBR( value: number | RoundRectangleProgress.IRadiusConfig ): this; radiusBR: number; readonly cornerRadius: { tl: RoundRectangleProgress.CornerRadiusType, tr: RoundRectangleProgress.CornerRadiusType, bl: RoundRectangleProgress.CornerRadiusType, br: RoundRectangleProgress.CornerRadiusType, }; }