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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; export default Quad; declare namespace Quad { interface ISidePoint { t: number, x: number, y: number } interface ISidePointParameter extends ISidePoint { key?: string } interface IConfig { x?: number, y?: number, width?: number, height?: number, color?: number, alpha?: number, strokeColor?: number, strokeAlpha?: number, strokeWidth?: number, tlx?: number; tly?: number; trx?: number; try?: number; blx?: number; bly?: number; brx?: number; bry?: number; leftSidePoints?: ISidePointParameter[], topSidePoints?: ISidePointParameter[], rightSidePoints?: ISidePointParameter[], bottomSidePoints?: ISidePointParameter[], } } declare class Quad extends Phaser.GameObjects.Shape { constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, fillColor?: number, fillAlpha?: number ); constructor( scene: Phaser.Scene, config?: Quad.IConfig ) setTLPosition(x: number, y: number): this; setTRPosition(x: number, y: number): this; setBLPosition(x: number, y: number): this; setBRPosition(x: number, y: number): this; resetCornerPosition(): this; tlx: number; tlr: number; trx: number; try: number; blx: number; bly: number; brx: number; bry: number; insertTopSidePoint(t: number, x: number, y: number, key?: string): this; insertTopSidePoint(points: Quad.ISidePointParameter[]): this; insertRightSidePoint(t: number, x: number, y: number, key?: string): this; insertRightSidePoint(points: Quad.ISidePointParameter[]): this; insertBottomSidePoint(t: number, x: number, y: number, key?: string): this; insertBottomSidePoint(points: Quad.ISidePointParameter[]): this; insertLeftSidePoint(t: number, x: number, y: number, key?: string): this; insertLeftSidePoint(points: Quad.ISidePointParameter[]): this; clearTopSidePoints(): this; clearRightSidePoints(): this; clearBottomSidePoints(): this; clearLeftSidePoints(): this; clearAllSidesPoints(): this; readonly leftSidePoints: Quad.ISidePoint[]; readonly topSidePoints: Quad.ISidePoint[]; readonly bottomSidePoints: Quad.ISidePoint[]; readonly rightSidePoints: Quad.ISidePoint[]; resize(width: number, height: number): this; }