phaser4-rex-plugins
Version:
102 lines (81 loc) • 2.69 kB
TypeScript
// import * as Phaser from 'phaser';
export default Quad;
declare namespace Quad {
interface ISidePoint {
t: number,
x: number,
y: number
}
interface ISidePointParameter extends ISidePoint {
key?: string
}
interface IConfig {
x?: number,
y?: number,
width?: number,
height?: number,
color?: number,
alpha?: number,
strokeColor?: number,
strokeAlpha?: number,
strokeWidth?: number,
tlx?: number;
tly?: number;
trx?: number;
try?: number;
blx?: number;
bly?: number;
brx?: number;
bry?: number;
leftSidePoints?: ISidePointParameter[],
topSidePoints?: ISidePointParameter[],
rightSidePoints?: ISidePointParameter[],
bottomSidePoints?: ISidePointParameter[],
}
}
declare class Quad extends Phaser.GameObjects.Shape {
constructor(
scene: Phaser.Scene,
x?: number,
y?: number,
width?: number,
height?: number,
fillColor?: number,
fillAlpha?: number
);
constructor(
scene: Phaser.Scene,
config?: Quad.IConfig
)
setTLPosition(x: number, y: number): this;
setTRPosition(x: number, y: number): this;
setBLPosition(x: number, y: number): this;
setBRPosition(x: number, y: number): this;
resetCornerPosition(): this;
tlx: number;
tlr: number;
trx: number;
try: number;
blx: number;
bly: number;
brx: number;
bry: number;
insertTopSidePoint(t: number, x: number, y: number, key?: string): this;
insertTopSidePoint(points: Quad.ISidePointParameter[]): this;
insertRightSidePoint(t: number, x: number, y: number, key?: string): this;
insertRightSidePoint(points: Quad.ISidePointParameter[]): this;
insertBottomSidePoint(t: number, x: number, y: number, key?: string): this;
insertBottomSidePoint(points: Quad.ISidePointParameter[]): this;
insertLeftSidePoint(t: number, x: number, y: number, key?: string): this;
insertLeftSidePoint(points: Quad.ISidePointParameter[]): this;
clearTopSidePoints(): this;
clearRightSidePoints(): this;
clearBottomSidePoints(): this;
clearLeftSidePoints(): this;
clearAllSidesPoints(): this;
readonly leftSidePoints: Quad.ISidePoint[];
readonly topSidePoints: Quad.ISidePoint[];
readonly bottomSidePoints: Quad.ISidePoint[];
readonly rightSidePoints: Quad.ISidePoint[];
resize(width: number, height: number): this;
}