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phaser4-rex-plugins

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import Mesh from '../../mesh/sprite/Sprite.js'; import Methods from './methods/Methods.js'; const IsPlainObject = Phaser.Utils.Objects.IsPlainObject; const GetValue = Phaser.Utils.Objects.GetValue; const DefaultRingRadiusList = [1 / 27, 3 / 27, 9 / 27]; class ShatterImage extends Mesh { constructor(scene, x, y, key, frame, config) { if (IsPlainObject(x)) { config = x; x = GetValue(config, 'x', 0); y = GetValue(config, 'y', 0); key = GetValue(config, 'key', null); frame = GetValue(config, 'frame', null); } super(scene, x, y, key, frame); this.type = 'rexShatterImage'; this.resetImage(); this.shatterCenter = { x: null, y: null }; this.setRingRadiusList(GetValue(config, 'ringRadiusList', DefaultRingRadiusList)); this.setSamplesPerRing(GetValue(config, 'samplesPerRing', 12)); this.setVariation(GetValue(config, 'variation', 0.25)); } } Object.assign( ShatterImage.prototype, Methods, ) export default ShatterImage;