phaser4-rex-plugins
Version:
60 lines (48 loc) • 1.57 kB
TypeScript
export default ShatterImage;
declare namespace ShatterImage {
type GetRingRadiusListCallback = (width: number, height: number) => number[];
interface IConfig {
x?: number,
y?: number,
key: string,
frame?: string,
ringRadiusList?: number[] | GetRingRadiusListCallback,
samplesPerRing?: number,
variation?: number,
}
interface ShatterIConfig {
centerX?: number,
centerY?: number,
ringRadiusList?: number[] | GetRingRadiusListCallback,
samplesPerRing?: number,
variation?: number,
}
}
declare class ShatterImage extends Phaser.GameObjects.Mesh {
constructor(
scene: Phaser.Scene,
x?: number, y?: number,
key?: string, frame?: string,
config?: ShatterImage.IConfig
);
constructor(
scene: Phaser.Scene,
config?: ShatterImage.IConfig
);
shatter(
centerX?: number,
centerY?: number,
config?: ShatterImage.ShatterIConfig
): this;
shatter(
config?: ShatterImage.ShatterIConfig
): this;
readonly shatterCenter: { x: number, y: number };
ringRadiusList: number[] | ShatterImage.GetRingRadiusListCallback;
setRingRadiusList(ringRadiusList: number[] | ShatterImage.GetRingRadiusListCallback): this;
samplesPerRing: number;
setSamplesPerRing(samplesPerRing: number): this;
variation: number;
setVariation(variation: number): this;
resetImage(): this;
}