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phaser4-rex-plugins

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const Vector3 = Phaser.Math.Vector3; const Matrix4 = Phaser.Math.Matrix4; var tempPosition = new Vector3(); var tempRotation = new Vector3(); var tempMatrix = new Matrix4(); var TransformVerts = function (mesh, x, y, z, rotateX, rotateY, rotateZ) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (z === undefined) { z = 0; } if (rotateX === undefined) { rotateX = 0; } if (rotateY === undefined) { rotateY = 0; } if (rotateZ === undefined) { rotateZ = 0; } tempPosition.set(x, y, z); tempRotation.set(rotateX, rotateY, rotateZ); tempMatrix.fromRotationXYTranslation(tempRotation, tempPosition, true); for (var i = 0, cnt = mesh.vertices.length; i < cnt; i++) { mesh.vertices[i].transformMat4(tempMatrix); } } export default TransformVerts;