phaser4-rex-plugins
Version:
46 lines (37 loc) • 1.29 kB
TypeScript
import Container from '../../../container/containerlite/ContainerLite';
import Image from '../image/Image';
import RenderTexture from '../rendertexture/RenderTexture';
type FaceTypes = Image | RenderTexture;
type FacesTypes = FaceTypes[] | { [name: string]: FaceTypes }
export default class FaceContainer extends Container {
constructor(scene: Phaser.Scene,
x: number, y: number,
width: number, height: number,
faces: FacesTypes
)
rotationX: number;
angleX: number;
rotateX: number; // Equal to angleX
rotationY: number;
angleY: number;
rotateY: number; // Equal to angleY
rotationZ: number;
angleZ: number;
rotateZ: number; // Equal to angleZ
panX(value: number): this;
panY(value: number): this;
panZ(value: number): this;
transformVerts(
x?: number, y?: number, z?: number,
rotateX?: number, rotateY?: number, rotateZ?: number
): this;
setDebug(
graphic: Phaser.GameObjects.Graphics,
callback?: Function
): this;
forEachFace(
callback: (face: FaceTypes, i: number, faces: FacesTypes) => boolean | undefined,
scope?: object,
ignoreInvalid?: boolean
): this;
}