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phaser4-rex-plugins

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import Container from '../../../container/containerlite/ContainerLite'; import Image from '../image/Image'; import RenderTexture from '../rendertexture/RenderTexture'; type FaceTypes = Image | RenderTexture; type FacesTypes = FaceTypes[] | { [name: string]: FaceTypes } export default class FaceContainer extends Container { constructor(scene: Phaser.Scene, x: number, y: number, width: number, height: number, faces: FacesTypes ) rotationX: number; angleX: number; rotateX: number; // Equal to angleX rotationY: number; angleY: number; rotateY: number; // Equal to angleY rotationZ: number; angleZ: number; rotateZ: number; // Equal to angleZ panX(value: number): this; panY(value: number): this; panZ(value: number): this; transformVerts( x?: number, y?: number, z?: number, rotateX?: number, rotateY?: number, rotateZ?: number ): this; setDebug( graphic: Phaser.GameObjects.Graphics, callback?: Function ): this; forEachFace( callback: (face: FaceTypes, i: number, faces: FacesTypes) => boolean | undefined, scope?: object, ignoreInvalid?: boolean ): this; }