var HitTest = function (hitAreaName, x, y) {
var bounds = this.getDrawableBounds(hitAreaName, true);
if (!bounds) {
return false;
}
if (typeof (x) === 'object') {
var xy = x;
x = xy.x;
y = xy.y;
}
return bounds.contains(x, y);
}
export default HitTest;