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phaser4-rex-plugins

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import Live2dGameObjectBase from './Live2dGameObjectBase'; export default Live2dGameObject; declare namespace Live2dGameObject { interface IConfig { autoPlayIdleMotion?: string } type ParametersType = { [name: string]: number }; interface ILookAtConfig { camera?: Phaser.Cameras.Scene2D.Camera; eyeBallX?: number, eyeBallY?: number, angleX?: number, angleY?: number, angleZ?: number, bodyAngleX?: number, } type HitTestResultType = { [name: string]: boolean }; } declare class Live2dGameObject extends Live2dGameObjectBase { constructor( scene: Phaser.Scene, x?: number, y?: number, key?: string, config?: Live2dGameObject.IConfig ); setModel( key: string, config?: Live2dGameObject.IConfig ): this; // Expression getExpressionNames(): string[]; setExpression(expressionName: string): this; expressionName: string; // Motion getMotionNames(groupName?: string): string[]; getMotionGroupNames(): string[]; startMotion( group: string, no?: number | undefined, priority?: 'none' | 'idle' | 'normal' | 'force' | 0 | 1 | 2 | 3 ): this; stopAllMotions(): this; getPlayinigMotionNames(): string[]; isAnyMotionPlaying(): boolean; autoPlayIdleMotion(motionName: string): this; // Time-scale setTimeScale(timeScale: number): this; timeScale: number; // Parameter registerParameter(name: string): this; addParameterValue( name: string, value: number ): this; resetParameterValue(name: string): this getParameters(): Live2dGameObject.ParametersType; get params(): Live2dGameObject.ParametersType; lookAt( x: number, y: number, config?: Live2dGameObject.ILookAtConfig ): this; lookForward(config?: Live2dGameObject.ILookAtConfig): this; // LipSync setLipSyncValue(value: number): this; lipSyncValue: number; // Hit test getHitTestResult(): Live2dGameObject.HitTestResultType; get hitTestResult(): Live2dGameObject.HitTestResultType; hitTest( hitAreaName: string, worldX: number, worldY: number, camera?: Phaser.Cameras.Scene2D.Camera ): boolean; // Position getModelXY( worldX: number, worldY: number, camera?: Phaser.Cameras.Scene2D.Camera, out?: { x: number, y: number } ): { x: number, y: number }; }