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phaser4-rex-plugins

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import ContainerLite from '../../container/containerlite/ContainerLite'; export default TransitionImage; declare namespace TransitionImage { type TransitionDirectionType = 0 | 1 | 'out' | 'in'; type TransitionCallbackType = ( parent: TransitionImage, currentImage: Phaser.GameObjects.Image, nextImage: Phaser.GameObjects.Image, t: number ) => void; interface ITransitConfigBase { texture?: string, frame?: string, dir?: TransitionDirectionType, onStart?: TransitionCallbackType, onStartScope?: unknown, onProgress?: TransitionCallbackType, onProgressScope?: unknown, onComplete?: TransitionCallbackType, onCompleteScope?: unknown, duration?: number, ease?: string, mask?: boolean | Phaser.GameObjects.GameObject, } interface ITransitConfig { mode?: string | string[], } interface IConfig extends ITransitConfigBase { x?: number, y?: number, width?: number, height?: number, scaleMode?: 0 | 1 | 'fit' | 'FIT' | 2 | 'envelop' | 'ENVELOP', } } declare class TransitionImage extends ContainerLite { constructor( scene: Phaser.Scene, x?: number, y?: number, texture?: string, frame?: string, config?: TransitionImage.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, config?: TransitionImage.IConfig ); constructor( scene: Phaser.Scene, config?: TransitionImage.IConfig ); texture: Phaser.Textures.Texture; frame: Phaser.Textures.Frame; setTransitionDirection( dir: TransitionImage.TransitionDirectionType ): this; setTransitionStartCallback( callback: TransitionImage.TransitionCallbackType, scope?: object ): this; setTransitionProgressCallback( callback: TransitionImage.TransitionCallbackType, scope?: object ): this; setTransitionCompleteCallback( callback: TransitionImage.TransitionCallbackType, scope?: object ): this; setDuration(duration: number): this; setDuration(ease: string): this; setMaskEnable(enable?: boolean): this; transit( texture: string, frame?: string, mode?: string | string[] ): this; transit( config: TransitionImage.ITransitConfig ): this; readonly currentTransitionMode: string; addTransitionMode( name: string, config: TransitionImage.ITransitConfig ): this; addTransitionMode( config: TransitionImage.ITransitConfig ): this; pause(): this; resume(): this; stop(): this; setFlipX(value: boolean): this; setFlipY(value: boolean): this; toggleFlipX(): this; toggleFlipY(): this; setFlip(x: boolean, y: boolean): this; flipX: boolean; flipY: boolean; setTint(value: number): this; tint: number; }