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phaser4-rex-plugins

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import ContainerLite from '../../container/containerlite/ContainerLite'; export default ImageBoxBase; declare namespace ImageBoxBase { interface IRectangle { color?: number, alpha?: number, strokeWidth?: number, strokeColor?: number, strokeAlpha?: number, } } declare class ImageBoxBase extends ContainerLite { background: Phaser.GameObjects.GameObject; image: Phaser.GameObjects.GameObject; setTexture(key?: string, frame?: string): this; readonly texture: Phaser.Textures.Texture | Phaser.Textures.CanvasTexture; readonly frame: Phaser.Textures.Frame; setFlipX(value: boolean): this; setFlipY(value: boolean): this; toggleFlipX(): this; toggleFlipY(): this; setFlip(x: boolean, y: boolean): this; flipX: boolean; flipY: boolean; setTint(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; }