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phaser4-rex-plugins

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import DynamicText from '../dynamictext/DynamicText'; import HiddenTextEdit from './textedit/HiddenTextEdit'; export default CanvasInput; declare namespace CanvasInput { type AddCharCallbackType = ( child: DynamicText.CharBob, index: number, canvasInput: CanvasInput ) => void; type MoveCursorCallbackType = ( currCursorIndex: number, prevCursorIndex: number, canvasInput: CanvasInput ) => void; type ParseTextCallbackType = ( text: string ) => unknown; interface IConfigBackground extends DynamicText.IConfigBackground { 'focus.color'?: string | number | null, 'focus.color2'?: string | number | null, 'focus.horizontalGradient'?: boolean, 'focus.stroke'?: string | number | null, 'focus.strokeThickness'?: number, 'focus.cornerRadius'?: number | ({ x?: number, y?: number }) | DynamicText.IRadiusConfig, 'focus.cornerIteration'?: number } interface IConfigTextStyle extends DynamicText.IConfigTextStyle { 'cursor.bold'?: boolean, 'cursor.italic'?: boolean, 'cursor.fontSize'?: string | number, 'cursor.fontFamily'?: string, 'cursor.color'?: string | number | null, 'cursor.stroke'?: string | number | null, 'cursor.strokeThickness'?: number, 'cursor.shadowColor'?: string | number | null, 'cursor.shadowOffsetX'?: number, 'cursor.shadowOffsetY'?: number, 'cursor.shadowBlur'?: number, 'cursor.backgroundColor'?: string | number | null, 'cursor.backgroundHeight'?: number, 'cursor.backgroundBottomY'?: number, 'cursor.backgroundLeftX'?: number, 'cursor.backgroundRightX'?: number, 'cursor.offsetX'?: number, 'cursor.offsetY'?: number, 'cursor.leftSpace'?: number, 'cursor.rightSpace'?: number, 'range.bold'?: boolean, 'range.italic'?: boolean, 'range.fontSize'?: string | number, 'range.fontFamily'?: string, 'range.color'?: string | number | null, 'range.stroke'?: string | number | null, 'range.strokeThickness'?: number, 'range.shadowColor'?: string | number | null, 'range.shadowOffsetX'?: number, 'range.shadowOffsetY'?: number, 'range.shadowBlur'?: number, 'range.backgroundColor'?: string | number | null, 'range.backgroundHeight'?: number, 'range.backgroundBottomY'?: number, 'range.backgroundLeftX'?: number, 'range.backgroundRightX'?: number, 'range.offsetX'?: number, 'range.offsetY'?: number, 'range.leftSpace'?: number, 'range.rightSpace'?: number, } interface IConfig extends DynamicText.IConfig { textArea?: boolean; edit?: HiddenTextEdit.IConfig; background?: IConfigBackground, focusStyle?: DynamicText.IConfigBackground; style?: IConfigTextStyle cursorStyle?: DynamicText.IConfigTextStyle; rangeStyle?: DynamicText.IConfigTextStyle; onOpen?: HiddenTextEdit.OnOpenCallbackType; onFocus?: HiddenTextEdit.OnOpenCallbackType; onClose?: HiddenTextEdit.OnCloseCallbackType; onBlur?: HiddenTextEdit.OnCloseCallbackType; onUpdate?: HiddenTextEdit.OnUpdateCallbackType; onAddChar?: AddCharCallbackType; onMoveCursor?: MoveCursorCallbackType; parseTextCallback?: ParseTextCallbackType; readOnly?: boolean, maxLength?: number, minLength?: number, selectAll?: boolean, clickOutSideTarget?: boolean | Phaser.GameObjects.GameObject, } } declare class CanvasInput extends DynamicText { constructor( scene: Phaser.Scene, x?: number, y?: number, fixedWidth?: number, fixedHeight?: number, config?: CanvasInput.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, config?: CanvasInput.IConfig ); constructor( scene: Phaser.Scene, config?: CanvasInput.IConfig ); setText(text: string): this; appendText(text: string): this; displayText: string; setDisplayText(value: string): this; inputText: string; setInputText(value: string): this; setParseTextCallback(callback?: CanvasInput.ParseTextCallbackType): this; getValue(): unknown; setValue(value: unknown): this; value: unknown; setReadOnly(enable?: boolean): this; readOnly: boolean; open(onCloseCallback?: Function): this; close(): this; readonly isOpened: boolean; setFocusStyle( style: DynamicText.IConfigBackground ): this; setCursorStyle( style: DynamicText.IConfigTextStyle ): this; setRangeStyle( style: DynamicText.IConfigTextStyle ): this; setNumberInput(): this; setMaxLength(value: number): this; maxLength: number; setMinLength(value: number): this; minLength: number; setCursorPosition(value: number): this; cursorPosition: number; readonly contentWidth: number; readonly contentHeight: number; readonly linesCount: number; readonly topTextOY: number; readonly bottomTextOY: number; readonly leftTextOX: number; readonly rightTextOX: number; setTextOYByPercentage(t: number): this; getTextOYPercentage(): number; t: number; setTextOXByPercentage(s: number): this; getTextOXPercentage(): number; s: number; cursorMoveLeft(): this; cursorMoveRight(): this; cursorMoveUp(): this; cursorMoveDown(): this; }