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phaser4-rex-plugins

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const DegToRad = Phaser.Math.DegToRad; const RadToDeg = Phaser.Math.RadToDeg; var GetLocalState = function (gameObject) { if (!gameObject.hasOwnProperty('rexContainer')) { var rexContainer = { parent: null, self: null, layer: null, x: 0, y: 0, syncPosition: true, rotation: 0, syncRotation: true, scaleX: 0, scaleY: 0, syncScale: true, alpha: 0, syncAlpha: true, syncScrollFactor: true, syncCameraFilter: true, syncDisplayList: true, visible: true, active: true, }; Object.defineProperty(rexContainer, 'angle', { get: function () { return RadToDeg(this.rotation); }, set: function (value) { this.rotation = DegToRad(value); } }); Object.defineProperty(rexContainer, 'displayWidth', { get: function () { return gameObject.width * this.scaleX; }, set: function (width) { this.scaleX = width / gameObject.width; } }); Object.defineProperty(rexContainer, 'displayHeight', { get: function () { return gameObject.height * this.scaleY; }, set: function (height) { this.scaleY = height / gameObject.height; } }); gameObject.rexContainer = rexContainer; } return gameObject.rexContainer; } export default GetLocalState;