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phaser4-rex-plugins

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import Exit from './Exit.js'; import Snapshot from '../../../../utils/rendertexture/Snapshot.js'; var Enter = function (parentContainer, rtOwner) { if (!parentContainer) { return false; } Exit(parentContainer, rtOwner); // Get and paste all visible children, which dose not include this render texture var useParentBounds = rtOwner.useParentBounds; Snapshot({ gameObjects: parentContainer.getAllVisibleChildren(), renderTexture: rtOwner.rt, x: rtOwner.x, y: rtOwner.y, width: ((useParentBounds) ? parentContainer.displayWidth : undefined), height: ((useParentBounds) ? parentContainer.displayHeighth : undefined), originX: ((useParentBounds) ? parentContainer.originX : undefined), originY: ((useParentBounds) ? parentContainer.originY : undefined), }); // Set rtOwner to be visible parentContainer.setChildVisible(rtOwner, true); // Set visible sibling to be invisible var visibleSibling = rtOwner.visibleSibling; var children = parentContainer.children; for (var i = 0, cnt = children.length; i < cnt; i++) { var child = children[i]; if ((child.visible) && (child !== rtOwner)) { parentContainer.setChildVisible(child, false); visibleSibling.push(child); } } rtOwner.isRunning = true; return true; } export default Enter;