phaser4-rex-plugins
Version:
43 lines (35 loc) • 1.46 kB
JavaScript
import Exit from './Exit.js';
import Snapshot from '../../../../utils/rendertexture/Snapshot.js';
var Enter = function (parentContainer, rtOwner) {
if (!parentContainer) {
return false;
}
Exit(parentContainer, rtOwner);
// Get and paste all visible children, which dose not include this render texture
var useParentBounds = rtOwner.useParentBounds;
Snapshot({
gameObjects: parentContainer.getAllVisibleChildren(),
renderTexture: rtOwner.rt,
x: rtOwner.x,
y: rtOwner.y,
width: ((useParentBounds) ? parentContainer.displayWidth : undefined),
height: ((useParentBounds) ? parentContainer.displayHeighth : undefined),
originX: ((useParentBounds) ? parentContainer.originX : undefined),
originY: ((useParentBounds) ? parentContainer.originY : undefined),
});
// Set rtOwner to be visible
parentContainer.setChildVisible(rtOwner, true);
// Set visible sibling to be invisible
var visibleSibling = rtOwner.visibleSibling;
var children = parentContainer.children;
for (var i = 0, cnt = children.length; i < cnt; i++) {
var child = children[i];
if ((child.visible) && (child !== rtOwner)) {
parentContainer.setChildVisible(child, false);
visibleSibling.push(child);
}
}
rtOwner.isRunning = true;
return true;
}
export default Enter;