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phaser4-rex-plugins

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export default { worldToLocal(point) { // Transform point.x -= this.x; point.y -= this.y; // Rotate var c = Math.cos(-this.rotation); var s = Math.sin(-this.rotation); var tx = point.x; var ty = point.y; point.x = tx * c - ty * s; point.y = tx * s + ty * c; // Scale point.x /= this.scaleX; point.y /= this.scaleY; return point; }, localToWorld(point) { // Scale point.x *= this.scaleX; point.y *= this.scaleY; // Rotate var c = Math.cos(this.rotation); var s = Math.sin(this.rotation); var tx = point.x; var ty = point.y; point.x = tx * c - ty * s; point.y = tx * s + ty * c; // Transform point.x += this.x; point.y += this.y; return point; } };