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phaser4-rex-plugins

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export default Base; declare class Base extends Phaser.GameObjects.Zone { constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, ); contains( gameObject: Phaser.GameObjects.GameObject ): boolean; add( child: Phaser.GameObjects.GameObject | Phaser.GameObjects.GameObject[] ): this; remove( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; clear( destroyChild?: boolean ): this; // Components clearAlpha(): this; setAlpha(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; alpha: number; alphaTopLeft: number; alphaTopRight: number; alphaBottomLeft: number; alphaBottomRight: number; toggleFlipX(): this; toggleFlipY(): this; setFlipX(value: boolean): this; setFlipY(value: boolean): this; setFlip(x: boolean, y: boolean): this; resetFlip(): this; }