phaser4-rex-plugins
Version:
85 lines (71 loc) • 2.58 kB
JavaScript
import CopyCanvasToTexture from '../../../utils/texture/CopyCanvasToTexture.js';
export default {
updateTexture(callback, scope) {
var canvas = this.canvas;
var context = this.context;
if (callback) {
var scale = this.resolution;
if (scale !== 1) {
this.context.save();
this.context.scale(scale, scale);
}
if (scope) {
callback.call(scope, canvas, context);
} else {
callback(canvas, context);
}
if (scale !== 1) {
this.context.restore();
}
}
var newWidth = canvas.width,
newHeight = canvas.height;
if ((newWidth !== this.frame.width) || (newHeight !== this.frame.height)) {
this.frame.setSize(newWidth, newHeight);
this.frame.source.updateSize(newWidth, newHeight);
this.frame.updateUVs();
}
if (this.renderer && this.renderer.gl) {
this.frame.source.glTexture = this.renderer.canvasToTexture(canvas, this.frame.source.glTexture, true);
if (typeof WEBGL_DEBUG) {
this.frame.glTexture.spectorMetadata = { textureKey: 'Canvas Game Object' };
}
}
this.dirty = false;
var input = this.input;
if (input && !input.customHitArea) {
input.hitArea.width = this.width;
input.hitArea.height = this.height;
}
return this;
},
generateTexture(key, x, y, width, height) {
var srcCanvas = this.canvas;
if (width === undefined) {
width = srcCanvas.width;
} else {
width *= this.resolution;
}
if (height === undefined) {
height = srcCanvas.height;
} else {
height *= this.resolution;
}
CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height);
return this;
},
loadTexture(key, frame) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
if ((this.width !== textureFrame.cutWidth) || (this.height !== textureFrame.cutHeight)) {
this.setSize(textureFrame.cutWidth, textureFrame.cutHeight);
} else {
this.clear();
}
this.drawFrame(key, frame);
this.dirty = true;
return this;
}
}