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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import CanvasGameObjectBase from '../../../utils/types/CanvasGameObjectBase'; export default class Canvas extends CanvasGameObjectBase { constructor( scene: Phaser.Scene, x?: number, y?: number, width?: number, height?: number, resolution?: number, ); readonly resolution: number; setResolution(resolution: number): this; canvas: HTMLCanvasElement; context: CanvasRenderingContext2D; getCanvas(readOnly?: boolean): HTMLCanvasElement; getContext(readOnly?: boolean): CanvasRenderingContext2D; setSize(width: number, height: number): this; resize(width: number, height: number): this; setCanvasSize(width: number, height: number): this; needRedraw(): this; dirty: boolean; clear(): this; fill(color: string): this; updateTexture( callback?: (canvasElem: HTMLCanvasElement, context: CanvasRenderingContext2D) => void, scope?: object ): this; generateTexture( key: string | number, x?: number, y?: number, width?: number, height?: number ): this; loadTexture( key: string, frame?: string, ): this; drawFrame( key: string, frame?: string, dx?: number, dy?: number, dWidth?: number, dHeight?: number, sxOffset?: number, syOffset?: number, sWidth?: number, sHeight?: number, ): this; getDataURL( type?: string, encoderOptions?: number ): string; getPixel( x: number, y: number ): Phaser.Display.Color; setPixel( x: number, y: number, r: number | Phaser.Display.Color, g?: number, b?: number, a?: number ): this; }