phaser4-rex-plugins
Version:
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TypeScript
// import * as Phaser from 'phaser';
import CanvasGameObjectBase from '../../../utils/types/CanvasGameObjectBase';
export default class Canvas extends CanvasGameObjectBase {
constructor(
scene: Phaser.Scene,
x?: number, y?: number,
width?: number, height?: number,
resolution?: number,
);
readonly resolution: number;
setResolution(resolution: number): this;
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
getCanvas(readOnly?: boolean): HTMLCanvasElement;
getContext(readOnly?: boolean): CanvasRenderingContext2D;
setSize(width: number, height: number): this;
resize(width: number, height: number): this;
setCanvasSize(width: number, height: number): this;
needRedraw(): this;
dirty: boolean;
clear(): this;
fill(color: string): this;
updateTexture(
callback?: (canvasElem: HTMLCanvasElement, context: CanvasRenderingContext2D) => void,
scope?: object
): this;
generateTexture(
key: string | number,
x?: number, y?: number,
width?: number, height?: number
): this;
loadTexture(
key: string,
frame?: string,
): this;
drawFrame(
key: string,
frame?: string,
dx?: number,
dy?: number,
dWidth?: number,
dHeight?: number,
sxOffset?: number,
syOffset?: number,
sWidth?: number,
sHeight?: number,
): this;
getDataURL(
type?: string,
encoderOptions?: number
): string;
getPixel(
x: number, y: number
): Phaser.Display.Color;
setPixel(
x: number, y: number,
r: number | Phaser.Display.Color,
g?: number,
b?: number,
a?: number
): this;
}