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phaser4-rex-plugins

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const GetCalcMatrix = Phaser.GameObjects.GetCalcMatrix; const TransformMatrix = Phaser.GameObjects.Components.TransformMatrix; var tempMatrix = new TransformMatrix(); var WebGLRenderer = function (renderer, src, drawingContext, parentMatrix) { var bobs = src.getRenderList(); var camera = drawingContext.camera; if (bobs.length === 0 || alpha === 0) { // Nothing to see, so abort early return; } var result = GetCalcMatrix(src, camera, parentMatrix, !drawingContext.useCanvas); var calcMatrix = tempMatrix.copyFrom(result.calc); var alpha = camera.alpha * src.alpha; var dx = src._displayOriginX; var dy = src._displayOriginY; var customRenderNodes = src.customRenderNodes; var defaultRenderNodes = src.defaultRenderNodes; var Submitter = customRenderNodes.Submitter || defaultRenderNodes.Submitter; for (var i = 0, cnt = bobs.length; i < cnt; i++) { bobs[i].webglRender(Submitter, drawingContext, parentMatrix, calcMatrix, alpha, dx, dy); } }; export default WebGLRenderer;