UNPKG

phaser4-rex-plugins

Version:
151 lines (125 loc) 5.9 kB
import BobBase from './bob/Base'; export default BlitterBase; declare namespace BlitterBase { interface IConfig { reuseBob?: boolean, } } declare class BlitterBase extends Phaser.GameObjects.GameObject { constructor( scene: Phaser.Scene, x?: number, y?: number, texture?: string, frame?: string, config?: BlitterBase.IConfig ); children: Phaser.Structs.List<BobBase>; texture: Phaser.Textures.Texture | Phaser.Textures.CanvasTexture; frame: Phaser.Textures.Frame; setTexture( key: string, frame?: string | number | undefined, ): this; resize(width: number, height: number): this; setSize(width: number, height: number): this; addChild( bob: BobBase ): this; removeChild( bob: BobBase ): this; removeChildren(): this; clear(): this; getLastAppendedChildren( ): BobBase[]; getChildren( ): BobBase[]; setTint(tint: number): this; setTintFill(tint: number): this; clearTint(): this; tint: number; tintFill: boolean; // Components clearAlpha(): this; setAlpha(topLeft?: number, topRight?: number, bottomLeft?: number, bottomRight?: number): this; alpha: number; alphaTopLeft: number; alphaTopRight: number; alphaBottomLeft: number; alphaBottomRight: number; blendMode: Phaser.BlendModes | string; setBlendMode(value: string | Phaser.BlendModes): this; width: number; height: number; displayWidth: number; displayHeight: number; setDisplaySize(width: number, height: number): this; depth: number; setDepth(value: number): this; getCenter<O extends Phaser.Math.Vector2>(output?: O): O; getTopLeft<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getTopCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getTopRight<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getLeftCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getRightCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getBottomLeft<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getBottomCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getBottomRight<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O; getBounds<O extends Phaser.Geom.Rectangle>(output?: O): O; mask: Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask; setMask(mask: Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask): this; clearMask(destroyMask?: boolean): this; createBitmapMask(renderable?: Phaser.GameObjects.GameObject): Phaser.Display.Masks.BitmapMask; createGeometryMask(graphics?: Phaser.GameObjects.Graphics): Phaser.Display.Masks.GeometryMask; originX: number; originY: number; displayOriginX: number; displayOriginY: number; setOrigin(x?: number, y?: number): this; setOriginFromFrame(): this; setDisplayOrigin(x?: number, y?: number): this; updateDisplayOrigin(): this; defaultPipeline: Phaser.Renderer.WebGL.WebGLPipeline; pipeline: Phaser.Renderer.WebGL.WebGLPipeline; hasPostPipeline: boolean; postPipelines: Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[]; pipelineData: object; initPipeline(pipeline: string | Phaser.Renderer.WebGL.WebGLPipeline): boolean; setPipeline(pipeline: string | Phaser.Renderer.WebGL.WebGLPipeline, pipelineData?: object, copyData?: boolean): this; setPostPipeline(pipelines: string | string[] | Function | Function[] | Phaser.Renderer.WebGL.Pipelines.PostFXPipeline | Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[], pipelineData?: object, copyData?: boolean): this; setPipelineData(key: string, value?: any): this; getPostPipeline(pipeline: string | Function | Phaser.Renderer.WebGL.Pipelines.PostFXPipeline): Phaser.Renderer.WebGL.Pipelines.PostFXPipeline | Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[]; resetPipeline(resetPostPipelines?: boolean, resetData?: boolean): boolean; resetPostPipeline(resetData?: boolean): void; removePostPipeline(pipeline: string | Phaser.Renderer.WebGL.Pipelines.PostFXPipeline): this; getPipelineName(): string; scrollFactorX: number; scrollFactorY: number; setScrollFactor(x: number, y?: number): this; x: number; y: number; z: number; w: number; scale: number; scaleX: number; scaleY: number; angle: number; rotation: number; setPosition(x?: number, y?: number, z?: number, w?: number): this; copyPosition(source: Phaser.Types.Math.Vector2Like | Phaser.Types.Math.Vector3Like | Phaser.Types.Math.Vector4Like): this; setRandomPosition(x?: number, y?: number, width?: number, height?: number): this; setRotation(radians?: number): this; setAngle(degrees?: number): this; setScale(x: number, y?: number): this; setX(value?: number): this; setY(value?: number): this; setZ(value?: number): this; setW(value?: number): this; getLocalTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix; getWorldTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix; getLocalPoint(x: number, y: number, point?: Phaser.Math.Vector2, camera?: Phaser.Cameras.Scene2D.Camera): Phaser.Math.Vector2; getParentRotation(): number; visible: boolean; setVisible(value: boolean): this; }