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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase'; declare namespace PinchZoom { interface IConfig { camera?: string | number | Phaser.Cameras.Scene2D.Camera, enable?: boolean, minZoom?: number, maxZoom?: number, focusEnable?: boolean, inputTarget?: Phaser.Scene | Phaser.GameObjects.GameObject, } } declare class PinchZoom extends ComponentBase { constructor( scene: Phaser.Scene, config?: PinchZoom.IConfig ); setEnable(enable?: boolean): this; enable: boolean; setCamera(camera?: Phaser.Cameras.Scene2D.Camera): this; camera?: Phaser.Cameras.Scene2D.Camera readonly isPinching: boolean; } export default PinchZoom;