phaser4-rex-plugins
Version:
35 lines (30 loc) • 995 B
JavaScript
import IsGameObject from '../../utils/system/IsGameObject.js';
var AddLayers = function (board, tilemap, layers) {
if (layers === undefined) {
layers = tilemap.layers;
} else if (!Array.isArray(layers)) {
layers = [layers];
}
for (var i = 0, cnt = layers.length; i < cnt; i++) {
var layer = layers[i];
if (typeof (layer) === 'string') {
layer = tilemap.getLayer(layer);
}
if (IsGameObject(layer)) {
layer = layer.layer;
}
AddLayer(board, layer);
}
}
var AddLayer = function (board, layer) {
var tileZ = layer.name;
var layerData = layer.data;
for (var y = 0, ycnt = layerData.length; y < ycnt; y++) {
var layerRow = layerData[y];
for (var x = 0, xcnt = layerRow.length; x < xcnt; x++) {
var tile = layerRow[x];
board.addChess(tile, x, y, tileZ, false);
}
}
}
export default AddLayers;