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phaser4-rex-plugins

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class BinaryHeap { constructor(scoreFunction) { this.content = []; this.scoreFunction = scoreFunction; } clear() { this.content.length = 0; } push(element) { // Add the new element to the end of the array. this.content.push(element); // Allow it to sink down. this.sinkDown(this.content.length - 1); } pop() { // Store the first element so we can return it later. var result = this.content[0]; // Get the element at the end of the array. var end = this.content.pop(); // If there are any elements left, put the end element at the // start, and let it bubble up. if (this.content.length > 0) { this.content[0] = end; this.bubbleUp(0); } return result; } remove(node) { var i = this.content.indexOf(node); // When it is found, the process seen in 'pop' is repeated // to fill up the hole. var end = this.content.pop(); if (i !== this.content.length - 1) { this.content[i] = end; if (this.scoreFunction(end) < this.scoreFunction(node)) { this.sinkDown(i); } else { this.bubbleUp(i); } } } size() { return this.content.length; } rescoreElement(node) { this.sinkDown(this.content.indexOf(node)); } sinkDown(n) { // Fetch the element that has to be sunk. var element = this.content[n]; // When at 0, an element can not sink any further. while (n > 0) { // Compute the parent element's index, and fetch it. var parentN = ((n + 1) >> 1) - 1, parent = this.content[parentN]; // Swap the elements if the parent is greater. if (this.scoreFunction(element) < this.scoreFunction(parent)) { this.content[parentN] = element; this.content[n] = parent; // Update 'n' to continue at the new position. n = parentN; } // Found a parent that is less, no need to sink any further. else { break; } } } bubbleUp(n) { // Look up the target element and its score. var length = this.content.length, element = this.content[n], elemScore = this.scoreFunction(element); while (true) { // Compute the indices of the child elements. var child2N = (n + 1) << 1, child1N = child2N - 1; // This is used to store the new position of the element, if any. var swap = null, child1Score; // If the first child exists (is inside the array)... if (child1N < length) { // Look it up and compute its score. var child1 = this.content[child1N]; child1Score = this.scoreFunction(child1); // If the score is less than our element's, we need to swap. if (child1Score < elemScore) { swap = child1N; } } // Do the same checks for the other child. if (child2N < length) { var child2 = this.content[child2N], child2Score = this.scoreFunction(child2); if (child2Score < (swap === null ? elemScore : child1Score)) { swap = child2N; } } // If the element needs to be moved, swap it, and continue. if (swap !== null) { this.content[n] = this.content[swap]; this.content[swap] = element; n = swap; } // Otherwise, we are done. else { break; } } } } export default BinaryHeap;