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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase'; import { TileXYType } from '../types/Position'; import Board from '../board/Board'; export default Monopoly; declare namespace Monopoly { type STOP = -1; type BLOCKER = null; type NodeType = { x: number, y: number, direction: number } type CostCallbackType = ( curTile: NodeType | null, preTile: NodeType | null, pathFinder: Monopoly ) => number | STOP | BLOCKER; interface IConfig { face?: number, pathTileZ?: number, cost?: number, costCallback?: CostCallbackType, costCallbackScope?: object, } } declare class Monopoly<ChessType = Phaser.GameObjects.GameObject> extends ComponentBase { constructor( gameObject: ChessType, config?: Monopoly.IConfig ); readonly gameObject: ChessType; readonly board: Board; setCostFunction(cost: number): this; setCostFunction( callback: Monopoly.CostCallbackType, scope?: object ): this; setFace(direction: number): this; getPath( movingPoints: number, out?: TileXYType[] ): TileXYType[]; readonly STOP: Monopoly.STOP; readonly BLOCKER: Monopoly.BLOCKER; }