phaser4-rex-plugins
Version:
36 lines (31 loc) • 1.02 kB
JavaScript
var PutOnMainBoard = function (mainBoard, tileX, tileY, align) {
if (!mainBoard) {
return this;
}
if (tileX === undefined) {
var out = mainBoard.worldXYToTileXY(this.x, this.y, true);
tileX = out.x;
tileY = out.y;
}
if (align === undefined) {
align = true;
}
this.pullOutFromMainBoard();
if (!this.canPutOnMainBoard(mainBoard, tileX, tileY)) {
return this;
}
this.setMainBoard(mainBoard, tileX, tileY);
var tileXYZMap = this.tileXYZMap; // {uid:{x,y,z}}
var chessTileXYZ, mappedTileXY;
for (var uid in tileXYZMap) {
chessTileXYZ = tileXYZMap[uid];
uid = parseInt(uid);
mappedTileXY = mainBoard.offset(chessTileXYZ, tileX, tileY, true);
mainBoard.addChess(uid, mappedTileXY.x, mappedTileXY.y, chessTileXYZ.z, false);
}
if (align) {
this.alignToMainBoard(mainBoard, tileX, tileY);
}
return this;
}
export default PutOnMainBoard;