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phaser4-rex-plugins

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export default TextTruncator; declare namespace TextTruncator { interface IConfig { enable?: boolean, symbol?: string, maxWidth?: number, maxHeight?: number, text?: string, } } declare class TextTruncator { constructor( gameObject: Phaser.GameObjects.GameObject, config?: TextTruncator.IConfig ); setEnable(enable?: boolean): this; enable: number; setSymbol(symbol: string): this; symbol: string; setMaxWidth(width?: number): this; maxWidth: number; setMaxHeight(height?: number): this; maxHeight: number; setText(text?: string | string[] | number): this; appendText(text?: string | string[] | number): this; text: string; updateText(): this; }