phaser4-rex-plugins
Version:
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TypeScript
import ComponentBase from '../../utils/componentbase/ComponentBase.js';
import InputText from '../../inputtext';
export default TextEdit;
declare namespace TextEdit {
interface IConfigOpen {
type?: string,
inputType?: string,
enterClose?: boolean,
selectAll?: boolean,
onCreate?: (
textObject: Phaser.GameObjects.GameObject,
inputText: InputText
) => void,
onOpen?: (
textObject: Phaser.GameObjects.GameObject,
inputText: InputText
) => void,
onTextChanged?: (textObject: Phaser.GameObjects.GameObject, text: string) => void,
onClose?: (textObject: Phaser.GameObjects.GameObject) => void,
text?: string,
fontFamily?: string,
fontSize?: string,
color?: string,
align?: string,
style?: { [name: string]: any },
}
interface IConfig extends IConfigOpen {
clickEnable?: boolean;
}
}
declare class TextEdit extends ComponentBase {
constructor(
textObject: Phaser.GameObjects.GameObject
);
open(
config?: TextEdit.IConfigOpen,
onCloseCallback?: (textObject: Phaser.GameObjects.GameObject) => void
): this;
close(): this;
readonly isOpened: boolean;
readonly text: string;
readonly inputText: InputText;
}