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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase.js'; import InputText from '../../inputtext'; export default TextEdit; declare namespace TextEdit { interface IConfigOpen { type?: string, inputType?: string, enterClose?: boolean, selectAll?: boolean, onCreate?: ( textObject: Phaser.GameObjects.GameObject, inputText: InputText ) => void, onOpen?: ( textObject: Phaser.GameObjects.GameObject, inputText: InputText ) => void, onTextChanged?: (textObject: Phaser.GameObjects.GameObject, text: string) => void, onClose?: (textObject: Phaser.GameObjects.GameObject) => void, text?: string, fontFamily?: string, fontSize?: string, color?: string, align?: string, style?: { [name: string]: any }, } interface IConfig extends IConfigOpen { clickEnable?: boolean; } } declare class TextEdit extends ComponentBase { constructor( textObject: Phaser.GameObjects.GameObject ); open( config?: TextEdit.IConfigOpen, onCloseCallback?: (textObject: Phaser.GameObjects.GameObject) => void ): this; close(): this; readonly isOpened: boolean; readonly text: string; readonly inputText: InputText; }