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phaser4-rex-plugins

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import TickTask from '../../utils/componentbase/TickTask'; export default Ship; declare namespace Ship { type CursorKeys = { up: Phaser.Input.Keyboard.Key, down: Phaser.Input.Keyboard.Key, left: Phaser.Input.Keyboard.Key, right: Phaser.Input.Keyboard.Key } interface IConfig { maxSpeed?: number, acceleration?: number, drag?: number, turnSpeed?: number, enable?: boolean, wrap?: boolean, padding?: number, cursorKeys?: CursorKeys } } declare class Ship extends TickTask { constructor( gameObject: Phaser.GameObjects.GameObject, config?: Ship.IConfig ) setEnable(enable?: boolean): this; enable: boolean; setCursorKeys( cursorKeys: Ship.CursorKeys ): this; cursorKeys: Ship.CursorKeys; setMaxSpeed(maxSpeed: number): this; maxSpeed: number; setAcceleration(acceleration: number): this; acceleration: number; setDrag(drag: number): this; drag: number; setTurnSpeed(angularVelocity: number): this; angularVelocity: number; setWrapMode( wrap?: boolean, padding?: number ): this; wrap: boolean; padding: number; readonly isLeft: boolean; readonly isRight: boolean; readonly isUp: boolean; readonly isDown: boolean; }