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phaser4-rex-plugins

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import TickTask from '../../utils/componentbase/TickTask'; export default ShakePosition; declare namespace ShakePosition { type ModeType = 0 | 1 | 'effect' | 'behavior'; type MagnitudeModeType = 0 | 1 | 'constant' | 'decay'; type AixsModeType = 0 | 1 | 2 | 'both' | 'h&v' | 'horizontal' | 'h' | 'vertical' | 'v'; interface IConfig { mode?: ModeType, duration?: number, magnitude?: number, magnitudeMode?: MagnitudeModeType, axis?: AixsModeType, } namespace Events { type CompleteCallbackType = ( gameObject: Phaser.GameObjects.GameObject, shake: ShakePosition ) => void; } } declare class ShakePosition extends TickTask { constructor( gameObject: Phaser.GameObjects.GameObject, config?: ShakePosition.IConfig ) setEnable(enable?: boolean): this; enable: boolean; shake(duration?: number, magnitude?: number): this; shake(config: { duration?: number, magnitude?: number, }): this; setMode(mode: ShakePosition.ModeType): this; mode: number; setDuration(duration: number): this; duration: number; setMagnitude(magnitude: number): this; magnitude: number; setMagnitudeMode(magnitudeMode: ShakePosition.MagnitudeModeType): this; magnitudeMode: number; setAxisMode(axisMode: ShakePosition.AixsModeType): this; axisMode: number; }