phaser4-rex-plugins
Version:
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TypeScript
import TickTask from '../../utils/componentbase/TickTask';
export default RotateTo;
declare namespace RotateTo {
type DirectionType = 0 | 1 | 2 | 'cw' | 'ccw';
interface IConfig {
enable?: boolean,
speed?: number,
timeScale?: number
}
namespace Events {
type CompleteCallbackType = (
gameObject: Phaser.GameObjects.GameObject,
rotateTo: RotateTo
) => void;
}
}
declare class RotateTo extends TickTask {
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: RotateTo.IConfig
)
setEnable(enable?: boolean): this;
enable: boolean;
rotateTowardsPosition(
x: number,
y: number,
direction?: RotateTo.DirectionType,
speed?: number
): this;
rotateTo(
degrees: number,
direction?: RotateTo.DirectionType,
speed?: number
): this;
setSpeed(speed: number): this;
speed: number;
}