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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase.js'; const GetValue = Phaser.Utils.Objects.GetValue; const Vector2 = Phaser.Math.Vector2; const DegToRad = Phaser.Math.DegToRad; const AngleBetween = Phaser.Math.Angle.Between; const Linear = Phaser.Math.Linear; class PathFollower extends ComponentBase { constructor(gameObject, config) { super(gameObject, { eventEmitter: false }); // No event emitter // this.parent = gameObject; this._t = 0; this.pathVector = new Vector2(); this.spacePoints = undefined; this.resetFromJSON(config); } resetFromJSON(o) { this.setPath(GetValue(o, 'path', undefined)); var rotateToPath = GetValue(o, 'rotateToPath', false); var rotationOffset = GetValue(o, 'rotationOffset', undefined); if (rotationOffset === undefined) { rotationOffset = DegToRad(GetValue(o, 'angleOffset', 0)); } this.setRotateToPath(rotateToPath, rotationOffset); var spacedPoints = GetValue(o, 'spacedPoints', false); if (spacedPoints) { this.setSpacedPointsMode( GetValue(spacedPoints, 'divisions', undefined), GetValue(spacedPoints, 'stepRate', 10) ) } else { this.setSpacedPointsMode(false); } var t = GetValue(o, 't', undefined); if (t !== undefined) { this.setT(t); } return this; } toJSON() { return { path: this.path, t: this.t, rotateToPath: this.rotateToPath, rotationOffset: this.rotationOffset }; } setPath(path) { this.path = path; return this; } setT(t) { this.t = t; return this; } get t() { return this._t; } set t(value) { this._t = value; this.update(); } setRotateToPath(rotateToPath, rotationOffset) { this.rotateToPath = rotateToPath; this.rotationOffset = rotationOffset; return this; } setSpacedPointsMode(divisions, stepRate) { if ((!divisions) && (!stepRate)) { this.spacePoints = undefined; } else { this.spacePoints = this.path.getSpacedPoints(divisions, stepRate, this.spacePoints); // Add point at t=1 this.spacePoints.push(this.path.getPoint(1)); } return this; } getPoint(t) { if (this.spacePoints === undefined) { return this.path.getPoint(this.t, this.pathVector); } else { var start = (this.spacePoints.length - 1) * t; var index = Math.floor(start); var p0 = this.spacePoints[index], p1 = this.spacePoints[index + 1]; if (!p1) { this.pathVector.x = p0.x; this.pathVector.y = p0.y; } else { var remainderT = start - index; this.pathVector.x = Linear(p0.x, p1.x, remainderT); this.pathVector.y = Linear(p0.y, p1.y, remainderT); } return this.pathVector; } } update() { if (this.path === undefined) { return; } var gameObject = this.parent; var curX = gameObject.x, curY = gameObject.y; this.pathVector = this.getPoint(this._t); var newX = this.pathVector.x, newY = this.pathVector.y; if ((curX === newX) && (curY === newY)) { return; } gameObject.setPosition(newX, newY); if (this.rotateToPath) { gameObject.rotation = AngleBetween(curX, curY, newX, newY) + this.rotationOffset; } } } export default PathFollower;