phaser4-rex-plugins
Version:
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TypeScript
import ComponentBase from '../../utils/componentbase/ComponentBase';
export default PathFollower;
declare namespace PathFollower {
interface IConfig {
path?: Phaser.Curves.Path,
t?: number,
rotateToPath?: boolean,
rotationOffset?: number,
angleOffset?: number,
spacedPoints?: {
divisions?: number,
stepRate?: number
} | boolean
}
}
declare class PathFollower extends ComponentBase {
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: PathFollower.IConfig
);
setT(t: number): this;
t: number;
setPath(path: Phaser.Curves.Path): this;
path: Phaser.Curves.Path;
setRotateToPath(
rotateToPath: boolean,
rotationOffset?: number
): this;
rotateToPath: boolean;
rotationOffset: number;
setSpacedPointsMode(
divisions?: number | boolean,
stepRate?: number
): this;
}