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phaser4-rex-plugins

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import TickTask from '../../utils/componentbase/TickTask'; export default MoveTo; declare namespace MoveTo { interface IConfig { speed?: number, rotateToTarget?: boolean } namespace Events { type CompleteCallbackType = ( gameObject: Phaser.GameObjects.GameObject, moveTo: MoveTo ) => void; } } declare class MoveTo extends TickTask { constructor( gameObject: Phaser.GameObjects.GameObject, config?: MoveTo.IConfig ) setEnable(enable?: boolean): this; enable: boolean; moveTo(x: number, y: number): this; moveTo(config: { x: number, y: number, speed?: number }): this; moveFrom(x: number, y: number): this; moveFrom(config: { x: number, y: number, speed?: number }): this; moveToward(angle: number, distance: number): this; setSpeed(speed: number): this; speed: number; setRotateToTarget(enable?: boolean): this; rotateToTarget: boolean; }