phaser4-rex-plugins
Version:
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TypeScript
// import * as Phaser from 'phaser';
import EaseValueTaskBase from "../../utils/componentbase/tweentask/EaseValueTaskBase";
export default Flip;
declare namespace Flip {
type FaceTypes = 0 | 1 | 'front' | 'back';
type FaceDefTypes = string |
{ key?: string, frame?: string } |
((gameObject: Phaser.GameObjects.GameObject) => void);
type OrientationTypes = 0 | 1 | 'x' | 'y' | 'horizontal' | 'vertical';
interface IConfig {
face?: FaceTypes,
front?: FaceDefTypes,
back?: FaceDefTypes,
orientation?: OrientationTypes,
duration?: number,
delay?: number,
ease?: string,
eventEmitter?: boolean | Phaser.Events.EventEmitter
}
namespace Events {
type CompleteCallbackType = (
gameObject: Phaser.GameObjects.GameObject,
flip: Flip
) => void;
}
}
declare class Flip extends EaseValueTaskBase {
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: Flip.IConfig
)
flip(duration?: number): this;
setFace(
face: 0 | 1 | 'front' | 'back'
): this;
toggleFace(): this;
face: number;
setFrontFace(
key: string |
((gameObject: Phaser.GameObjects.GameObject) => void),
frame?: string
): this;
setBackFace(
key: string |
((gameObject: Phaser.GameObjects.GameObject) => void),
frame?: string
): this;
}