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phaser4-rex-plugins

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// import * as Phaser from 'phaser'; import EaseValueTaskBase from "../../utils/componentbase/tweentask/EaseValueTaskBase"; export default Flip; declare namespace Flip { type FaceTypes = 0 | 1 | 'front' | 'back'; type FaceDefTypes = string | { key?: string, frame?: string } | ((gameObject: Phaser.GameObjects.GameObject) => void); type OrientationTypes = 0 | 1 | 'x' | 'y' | 'horizontal' | 'vertical'; interface IConfig { face?: FaceTypes, front?: FaceDefTypes, back?: FaceDefTypes, orientation?: OrientationTypes, duration?: number, delay?: number, ease?: string, eventEmitter?: boolean | Phaser.Events.EventEmitter } namespace Events { type CompleteCallbackType = ( gameObject: Phaser.GameObjects.GameObject, flip: Flip ) => void; } } declare class Flip extends EaseValueTaskBase { constructor( gameObject: Phaser.GameObjects.GameObject, config?: Flip.IConfig ) flip(duration?: number): this; setFace( face: 0 | 1 | 'front' | 'back' ): this; toggleFace(): this; face: number; setFrontFace( key: string | ((gameObject: Phaser.GameObjects.GameObject) => void), frame?: string ): this; setBackFace( key: string | ((gameObject: Phaser.GameObjects.GameObject) => void), frame?: string ): this; }