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phaser4-rex-plugins

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import TickTask from '../../utils/componentbase/TickTask'; export default EightDirection; declare namespace EightDirection { type DirectionModeType = 0 | 1 | 2 | 3 | 'up&down' | 'left&right' | '4dir' | '8dir'; type CursorKeys = { up: Phaser.Input.Keyboard.Key, down: Phaser.Input.Keyboard.Key, left: Phaser.Input.Keyboard.Key, right: Phaser.Input.Keyboard.Key } interface IConfig { speed?: number, dir?: DirectionModeType, rotateToDirection?: boolean, enable?: boolean, wrap?: boolean, padding?: number, cursorKeys?: CursorKeys } } declare class EightDirection extends TickTask { constructor( gameObject: Phaser.GameObjects.GameObject, config?: EightDirection.IConfig ) setEnable(enable?: boolean): this; enable: boolean; setCursorKeys( cursorKeys: EightDirection.CursorKeys ): this; cursorKeys: EightDirection.CursorKeys; setSpeed(speed: number): this; speed: number; setRotateToTarget(enable?: boolean): this; rotateToTarget: boolean; setDirMode(dir: EightDirection.DirectionModeType): this; dirMode: number; setWrapMode( wrap?: boolean, padding?: number ): this; wrap: boolean; padding: number; readonly isLeft: boolean; readonly isRight: boolean; readonly isUp: boolean; readonly isDown: boolean; }