phaser4-rex-plugins
Version:
50 lines (39 loc) • 1.74 kB
JavaScript
import HasProperty from '../../../utils/object/HasProperty.js';
import GetFilterList from '../../../utils/renderer/filterpluginbase/GetFilterList.js';
import AddClearEffectCallback from '../AddClearEffectCallback.js';
var AddColorMatrixEffectPropertiesBase = function (gameObject, effectName, inputMode) {
// Don't attach properties again
if (HasProperty(gameObject, effectName)) {
return gameObject;
}
var filterList = GetFilterList(gameObject);
var EffectInstancePropertyName = `_${effectName}Effect`;
var currentValue;
Object.defineProperty(gameObject, effectName, {
get: function () {
return currentValue;
},
set: function (value) {
if (currentValue === value) {
return;
}
currentValue = value;
if ((currentValue === null) || (currentValue === false)) {
if (gameObject[EffectInstancePropertyName]) {
filterList.remove(gameObject[EffectInstancePropertyName]);
gameObject[EffectInstancePropertyName] = undefined;
}
} else {
if (!gameObject[EffectInstancePropertyName]) {
gameObject[EffectInstancePropertyName] = filterList.addColorMatrix();
}
var effectInstance = gameObject[EffectInstancePropertyName];
effectInstance.colorMatrix[effectName]((inputMode === 1) ? value : undefined);
}
},
})
gameObject[effectName] = null;
AddClearEffectCallback(gameObject, effectName);
return gameObject;
}
export default AddColorMatrixEffectPropertiesBase;