phaser4-rex-plugins
Version:
138 lines (112 loc) • 3.95 kB
JavaScript
import HasProperty from '../../utils/object/HasProperty.js';
import GetFilterList from '../../utils/renderer/filterpluginbase/GetFilterList.js';
import AddClearEffectCallback from './AddClearEffectCallback.js';
var AddTiltShiftProperties = function (gameObject) {
// Don't attach properties again
if (HasProperty(gameObject, 'tiltShiftRadius')) {
return gameObject;
}
var filterList = GetFilterList(gameObject);
var tiltShiftRadius,
tiltShiftAmount = 1,
tiltShiftContrast = 0.2,
tiltShiftBlurX = 1,
tiltShiftBlurY = 1,
tiltShiftStrength = 1;
Object.defineProperty(gameObject, 'tiltShiftRadius', {
get: function () {
return tiltShiftRadius;
},
set: function (value) {
if (tiltShiftRadius === value) {
return;
}
tiltShiftRadius = value;
if ((tiltShiftRadius === null) || (tiltShiftRadius === false)) {
if (gameObject._tiltShift) {
filterList.remove(gameObject._tiltShift);
gameObject._tiltShift = undefined;
}
} else {
if (!gameObject._tiltShift) {
gameObject._tiltShift = filterList.addTiltShift(tiltShiftRadius, tiltShiftAmount, tiltShiftContrast, tiltShiftBlurX, tiltShiftBlurY, tiltShiftStrength);
}
gameObject._tiltShift.radius = tiltShiftRadius;
}
},
})
Object.defineProperty(gameObject, 'tiltShiftAmount', {
get: function () {
return tiltShiftAmount;
},
set: function (value) {
if (tiltShiftAmount === value) {
return;
}
tiltShiftAmount = value;
if (gameObject._tiltShift) {
gameObject._tiltShift.amount = tiltShiftAmount;
}
},
})
Object.defineProperty(gameObject, 'tiltShiftContrast', {
get: function () {
return tiltShiftContrast;
},
set: function (value) {
if (tiltShiftContrast === value) {
return;
}
tiltShiftContrast = value;
if (gameObject._tiltShift) {
gameObject._tiltShift.contrast = tiltShiftContrast;
}
},
})
Object.defineProperty(gameObject, 'tiltShiftBlurX', {
get: function () {
return tiltShiftBlurX;
},
set: function (value) {
if (tiltShiftBlurX === value) {
return;
}
tiltShiftBlurX = value;
if (gameObject._tiltShift) {
gameObject._tiltShift.blurX = tiltShiftBlurX;
}
},
})
Object.defineProperty(gameObject, 'tiltShiftBlurY', {
get: function () {
return tiltShiftBlurY;
},
set: function (value) {
if (tiltShiftBlurY === value) {
return;
}
tiltShiftBlurY = value;
if (gameObject._tiltShift) {
gameObject._tiltShift.blurY = tiltShiftBlurY;
}
},
})
Object.defineProperty(gameObject, 'tiltShiftStrength', {
get: function () {
return tiltShiftStrength;
},
set: function (value) {
if (tiltShiftStrength === value) {
return;
}
tiltShiftStrength = value;
if (gameObject._tiltShift) {
gameObject._tiltShift.strength = tiltShiftStrength;
}
},
})
gameObject.tiltShiftRadius = null;
AddClearEffectCallback(gameObject, 'tiltShiftRadius');
return gameObject;
}
export default AddTiltShiftProperties;