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phaser4-rex-plugins

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declare function MoveFrom( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; declare function MoveFrom( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Phaser.GameObjects.GameObject; declare function MoveFromPromise( duration: number, x: number, y: number, ease?: string ): Promise<any>; declare function MoveFromPromise( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Promise<any>; declare function MoveFromDestroy( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; declare function MoveFromDestroy( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Phaser.GameObjects.GameObject; declare function MoveFromDestroyPromise( duration: number, x: number, y: number, ease?: string ): Promise<any>; declare function MoveFromDestroyPromise( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Promise<any>; declare function IsRunningMoveFrom(): boolean; declare function MoveTo( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; declare function MoveTo( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Phaser.GameObjects.GameObject; declare function MoveToPromise( duration: number, x: number, y: number, ease?: string ): Promise<any>; declare function MoveToPromise( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Promise<any>; declare function MoveToDestroy( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; declare function MoveToDestroy( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Phaser.GameObjects.GameObject; declare function MoveToDestroyPromise( duration: number, x: number, y: number, ease?: string ): Promise<any>; declare function MoveToDestroyPromise( config: { x: number, y: number, speed?: number, duration?: number, ease?: string, } ): Promise<any>; declare function IsRunningMoveTo(): boolean; declare function IsRunningEaseMove(): boolean; declare function MoveStop(toEnd?: boolean): Phaser.GameObjects.GameObject; declare const EaseMoveMethods: { moveFrom: typeof MoveFrom, moveFromPromise: typeof MoveFromPromise, moveFromDestroy: typeof MoveFromDestroy, moveFromDestroyPromise: typeof MoveFromDestroyPromise, moveTo: typeof MoveTo, moveToPromise: typeof MoveToPromise, moveToDestroy: typeof MoveToDestroy, moveToDestroyPromise: typeof MoveToDestroyPromise, isRunningMoveFrom: typeof IsRunningMoveFrom, isRunningMoveTo: typeof IsRunningMoveTo, isRunningEaseMove: typeof IsRunningEaseMove, moveStop: typeof MoveStop, } export default EaseMoveMethods; export { MoveFrom, MoveFromPromise, MoveFromDestroy, MoveFromDestroyPromise, MoveTo, MoveToPromise, MoveToDestroy, MoveToDestroyPromise, IsRunningMoveFrom, IsRunningMoveTo, IsRunningEaseMove, MoveStop, }