phaser4-rex-plugins
Version:
169 lines (144 loc) • 3.76 kB
TypeScript
declare function MoveFrom(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
declare function MoveFrom(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Phaser.GameObjects.GameObject;
declare function MoveFromPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
declare function MoveFromPromise(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Promise<any>;
declare function MoveFromDestroy(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
declare function MoveFromDestroy(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Phaser.GameObjects.GameObject;
declare function MoveFromDestroyPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
declare function MoveFromDestroyPromise(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Promise<any>;
declare function IsRunningMoveFrom(): boolean;
declare function MoveTo(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
declare function MoveTo(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Phaser.GameObjects.GameObject;
declare function MoveToPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
declare function MoveToPromise(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Promise<any>;
declare function MoveToDestroy(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
declare function MoveToDestroy(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Phaser.GameObjects.GameObject;
declare function MoveToDestroyPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
declare function MoveToDestroyPromise(
config: {
x: number,
y: number,
speed?: number,
duration?: number,
ease?: string,
}
): Promise<any>;
declare function IsRunningMoveTo(): boolean;
declare function IsRunningEaseMove(): boolean;
declare function MoveStop(toEnd?: boolean): Phaser.GameObjects.GameObject;
declare const EaseMoveMethods: {
moveFrom: typeof MoveFrom,
moveFromPromise: typeof MoveFromPromise,
moveFromDestroy: typeof MoveFromDestroy,
moveFromDestroyPromise: typeof MoveFromDestroyPromise,
moveTo: typeof MoveTo,
moveToPromise: typeof MoveToPromise,
moveToDestroy: typeof MoveToDestroy,
moveToDestroyPromise: typeof MoveToDestroyPromise,
isRunningMoveFrom: typeof IsRunningMoveFrom,
isRunningMoveTo: typeof IsRunningMoveTo,
isRunningEaseMove: typeof IsRunningEaseMove,
moveStop: typeof MoveStop,
}
export default EaseMoveMethods;
export {
MoveFrom, MoveFromPromise, MoveFromDestroy, MoveFromDestroyPromise,
MoveTo, MoveToPromise, MoveToDestroy, MoveToDestroyPromise,
IsRunningMoveFrom, IsRunningMoveTo, IsRunningEaseMove, MoveStop,
}