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phaser4-rex-plugins

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import ComponentBase from '../../utils/componentbase/ComponentBase'; export default Boids; declare namespace Boids { interface IConfig { separation?: { weight?: number, distance?: number, }, cohesion?: { weight?: number, distance?: number, }, alignment?: { weight?: number, distance?: number, }, } } declare class Boids extends ComponentBase { constructor( gameObject: Phaser.GameObjects.GameObject, config?: Boids.IConfig ); readonly output: Phaser.Math.Vector2; setSeparationParameters(weight: number, distance: number): this; setCohesionParameters(weight: number, distance: number): this; setAlignmentParameters(weight: number, distance: number): this; update(neighbors: Phaser.GameObjects.GameObject[]): this; }