phaser4-rex-plugins
Version:
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TypeScript
import ComponentBase from '../../utils/componentbase/ComponentBase';
export default Boids;
declare namespace Boids {
interface IConfig {
separation?: {
weight?: number,
distance?: number,
},
cohesion?: {
weight?: number,
distance?: number,
},
alignment?: {
weight?: number,
distance?: number,
},
}
}
declare class Boids extends ComponentBase {
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: Boids.IConfig
);
readonly output: Phaser.Math.Vector2;
setSeparationParameters(weight: number, distance: number): this;
setCohesionParameters(weight: number, distance: number): this;
setAlignmentParameters(weight: number, distance: number): this;
update(neighbors: Phaser.GameObjects.GameObject[]): this;
}