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phaser4-rex-plugins

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export default GenerateFrames; declare namespace GenerateFrames { type EdgeModeType = { left: number, right: number, top: number, bottom: number, }; type EdgesType = (EdgeModeType | string)[][]; type GetEdgeCallbacksType = { getRightEdge?: (c: number, r: number) => number, getBottomEdge?: (c: number, r: number) => number, } type DrawShapeCallbackType = ( graphics: Phaser.GameObjects.Graphics, width: number, height: number, edgeWidth: number, edgeHeight: number, edgeMode: EdgeModeType ) => void; interface IConfig { sourceKey: string, destinationKey: string, columns: number, rows: number, framePadding?: number, edgeWidth?: number, edgeHeight?: number, edges?: EdgesType | GetEdgeCallbacksType, drawShapeCallback?: DrawShapeCallbackType, useDynamicTexture?: boolean, } interface IResult { sourceKey: string, destinationKey: string, columns: number, rows: number, frameWidth: number, frameHeight: number, edgeWidth: number, edgeHeight: number, getFrameNameCallback: DrawShapeCallbackType, } } declare function GenerateFrames( scene: Phaser.Scene, config: GenerateFrames.IConfig ): GenerateFrames.IResult;