phaser4-rex-plugins
Version:
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TypeScript
import GenerateFrames from './generateframes/GenerateFrames';
export default CreatePieces;
declare namespace CreatePieces {
type DrawShapeCallbackType = GenerateFrames.DrawShapeCallbackType;
interface IConfig<T = Phaser.GameObjects.Image> {
piecesKey?: string,
columns: number, rows: number,
edgeWidth?: number, edgeHeight?: number,
drawShapeCallback?: DrawShapeCallbackType,
edges?: GenerateFrames.EdgesType | GenerateFrames.GetEdgeCallbacksType,
useDynamicTexture?: boolean,
createImageCallback?: (
scene: Phaser.Scene,
key: Phaser.Textures.Texture,
frame: string
) => T,
ImageClass?: T,
objectPool?: T[],
originX?: number,
originY?: number,
add?: boolean,
align?: boolean,
}
}
declare function CreatePieces<T = Phaser.GameObjects.Image>(
gameObject: Phaser.GameObjects.GameObject,
config: CreatePieces.IConfig,
): T[];