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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexwarpfilterplugin = factory()); })(this, (function () { 'use strict'; const FilterName = 'rexFilterWarp'; const frag = `\ #pragma phaserTemplate(shaderName) #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec2 texSize; uniform vec2 amplitude; uniform vec2 frequency; uniform vec2 speed; uniform float time; #pragma phaserTemplate(fragmentHeader) void main (void) { vec2 dxy = frequency/texSize; vec2 r = amplitude/texSize; vec2 spd = speed/texSize; vec2 angle = (outTexCoord / dxy) + (spd*time); vec2 tc = (vec2(cos(angle.x),sin(angle.y)) * r) + outTexCoord; gl_FragColor = texture2D(uMainSampler, tc); } `; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var GetTickDelta = function (game) { return GetGame(game).loop.delta; }; const MaxPeriod = 60 * 60 * 1000; var GetCurrentTime = function (scene, prevTime) { var tickDelta = GetTickDelta(scene); var currentTime = prevTime + tickDelta; if (currentTime >= MaxPeriod) { currentTime -= MaxPeriod; } return currentTime; }; class WarpFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, frag); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; if (controller.speedEnable) { controller.now = GetCurrentTime(this.manager.renderer.game, controller.now); } programManager.setUniform('frequency', [controller.frequencyX, controller.frequencyY]); programManager.setUniform('amplitude', [controller.amplitudeX, controller.amplitudeY]); programManager.setUniform('speed', [controller.speed.x, controller.speed.y]); programManager.setUniform('time', controller.now); programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]); } } const Vector2 = Phaser.Math.Vector2; const GetValue = Phaser.Utils.Objects.GetValue; class WarpController extends Phaser.Filters.Controller { static FilterName = FilterName; constructor(camera, config) { super(camera, FilterName); this.frequencyX = 10; this.frequencyY = 10; this.amplitudeX = 10; this.amplitudeY = 10; this.speedEnable = false; this.now = 0; this.speed = new Vector2(0, 0); this.resetFromJSON(config); } resetFromJSON(o) { var frequency = GetValue(o, 'frequency', 10); this.setFrequency(GetValue(o, 'frequencyX', frequency), GetValue(o, 'frequencyY', frequency)); var amplitude = GetValue(o, 'amplitude', 10); this.setAmplitude(GetValue(o, 'amplitudeX', amplitude), GetValue(o, 'amplitudeY', amplitude)); var speed = GetValue(o, 'speed', 0); this.setSpeed(GetValue(o, 'speedX', speed), GetValue(o, 'speedY', speed)); this.setSpeedEnable(GetValue(o, 'speedEnable', (this.speedX !== 0) || (this.speedY !== 0))); return this; } // frequencyX setFrequencyX(value) { this.frequencyX = value; return this; } // frequencyY setFrequencyY(value) { this.frequencyY = value; return this; } setFrequency(width, height) { if (height === undefined) { height = width; } this.frequencyX = width; this.frequencyY = height; return this; } get frequency() { return (this.frequencyX + this.frequencyY) / 2; } set frequency(value) { this.frequencyX = value; this.frequencyY = value; } // amplitudeX setAmplitudeX(value) { this.amplitudeX = value; return this; } // amplitudeY setAmplitudeY(value) { this.amplitudeY = value; return this; } setAmplitude(x, y) { if (y === undefined) { y = x; } this.amplitudeX = x; this.amplitudeY = y; return this; } get amplitude() { return (this.amplitudeX + this.amplitudeY) / 2; } set amplitude(value) { this.amplitudeX = value; this.amplitudeY = value; } // speed setSpeedX(value) { this.speedX = value; return this; } setSpeedY(value) { this.speed.y = value; return this; } get speedX() { return this.speed.x; } set speedX(value) { this.speed.x = value; } get speedY() { return this.speed.y; } set speedY(value) { this.speed.y = value; } setSpeed(x, y) { if (y === undefined) { y = x; } this.speedX = x; this.speedY = y; return this; } // Speed enable setSpeedEnable(enable) { if (enable === undefined) { enable = true; } this.speedEnable = enable; return this; } } var RegisterFilter = function (game, FilterClass) { var filterName = FilterClass.FilterName; var renderNodes = GetGame(game).renderer.renderNodes; if (renderNodes.hasNode(filterName)) { return false; } renderNodes.addNodeConstructor(filterName, FilterClass); return true; }; var AddFilterListMethod = function (name, callback) { var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype; if (FilterListComponent[name]) { return; } FilterListComponent[name] = callback; }; var GetFilterList = function (gameObject, external) { if (external === undefined) { external = false; } if (!gameObject.filters) { gameObject.enableFilters().focusFilters(); } var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external; return filterList; }; var AddController = function (gameObject, ControllerClass, config, external) { if (config === undefined) { config = {}; } var filterList = GetFilterList(gameObject, external); var controller = filterList.add( new ControllerClass(filterList.camera, config) ); if (config.name) { controller.name = config.name; } return controller; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemoveController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { for (var i = (list.length - 1); i >= 0; i--) { var controller = list[i]; if (controller instanceof ControllerClass) { controller.destroy(); SpliceOne(controller, i); } } } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { controller.destroy(); SpliceOne(controller, i); } } } }; var GetController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { var result = []; for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if (controller instanceof ControllerClass) { result.push(controller); } } return result; } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { return controller; } } } }; class FilterPluginBase extends Phaser.Plugins.BasePlugin { setFilterClass(FilterClass, ControllerClass) { this.FilterClass = FilterClass; this.ControllerClass = ControllerClass; return this; } setFilterListMethod(name, callback) { AddFilterListMethod(name, callback); return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); if (this.game.isRunning) { RegisterFilter(this.game, this.FilterClass); } else { eventEmitter.once('ready', function () { RegisterFilter(this.game, this.FilterClass); }, this); } } add(gameObject, config, external = false) { return AddController(gameObject, this.ControllerClass, config, external); } remove(gameObject, name, external = false) { RemoveController(gameObject, this.ControllerClass, name, external); return this; } get(gameObject, name, external = false) { return GetController(gameObject, this.ControllerClass, name, external); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class WarpFilterPlugin extends FilterPluginBase { constructor(pluginManager) { super(pluginManager); this.setFilterClass(WarpFilter, WarpController); this.setFilterListMethod( 'addRexWarp', function (config) { return this.add(new WarpController(this.camera, config)); } ); } } SetValue(window, 'RexPlugins.Filters.WarpFilter', WarpFilter); SetValue(window, 'RexPlugins.Filters.WarpController', WarpController); return WarpFilterPlugin; }));