phaser4-rex-plugins
Version:
476 lines (383 loc) • 13.4 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexwarpfilterplugin = factory());
})(this, (function () { 'use strict';
const FilterName = 'rexFilterWarp';
const frag = `\
#pragma phaserTemplate(shaderName)
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec2 texSize;
uniform vec2 amplitude;
uniform vec2 frequency;
uniform vec2 speed;
uniform float time;
#pragma phaserTemplate(fragmentHeader)
void main (void) {
vec2 dxy = frequency/texSize;
vec2 r = amplitude/texSize;
vec2 spd = speed/texSize;
vec2 angle = (outTexCoord / dxy) + (spd*time);
vec2 tc = (vec2(cos(angle.x),sin(angle.y)) * r) + outTexCoord;
gl_FragColor = texture2D(uMainSampler, tc);
}
`;
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var GetTickDelta = function (game) {
return GetGame(game).loop.delta;
};
const MaxPeriod = 60 * 60 * 1000;
var GetCurrentTime = function (scene, prevTime) {
var tickDelta = GetTickDelta(scene);
var currentTime = prevTime + tickDelta;
if (currentTime >= MaxPeriod) {
currentTime -= MaxPeriod;
}
return currentTime;
};
class WarpFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, frag);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
if (controller.speedEnable) {
controller.now = GetCurrentTime(this.manager.renderer.game, controller.now);
}
programManager.setUniform('frequency', [controller.frequencyX, controller.frequencyY]);
programManager.setUniform('amplitude', [controller.amplitudeX, controller.amplitudeY]);
programManager.setUniform('speed', [controller.speed.x, controller.speed.y]);
programManager.setUniform('time', controller.now);
programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]);
}
}
const Vector2 = Phaser.Math.Vector2;
const GetValue = Phaser.Utils.Objects.GetValue;
class WarpController extends Phaser.Filters.Controller {
static FilterName = FilterName;
constructor(camera, config) {
super(camera, FilterName);
this.frequencyX = 10;
this.frequencyY = 10;
this.amplitudeX = 10;
this.amplitudeY = 10;
this.speedEnable = false;
this.now = 0;
this.speed = new Vector2(0, 0);
this.resetFromJSON(config);
}
resetFromJSON(o) {
var frequency = GetValue(o, 'frequency', 10);
this.setFrequency(GetValue(o, 'frequencyX', frequency), GetValue(o, 'frequencyY', frequency));
var amplitude = GetValue(o, 'amplitude', 10);
this.setAmplitude(GetValue(o, 'amplitudeX', amplitude), GetValue(o, 'amplitudeY', amplitude));
var speed = GetValue(o, 'speed', 0);
this.setSpeed(GetValue(o, 'speedX', speed), GetValue(o, 'speedY', speed));
this.setSpeedEnable(GetValue(o, 'speedEnable', (this.speedX !== 0) || (this.speedY !== 0)));
return this;
}
// frequencyX
setFrequencyX(value) {
this.frequencyX = value;
return this;
}
// frequencyY
setFrequencyY(value) {
this.frequencyY = value;
return this;
}
setFrequency(width, height) {
if (height === undefined) {
height = width;
}
this.frequencyX = width;
this.frequencyY = height;
return this;
}
get frequency() {
return (this.frequencyX + this.frequencyY) / 2;
}
set frequency(value) {
this.frequencyX = value;
this.frequencyY = value;
}
// amplitudeX
setAmplitudeX(value) {
this.amplitudeX = value;
return this;
}
// amplitudeY
setAmplitudeY(value) {
this.amplitudeY = value;
return this;
}
setAmplitude(x, y) {
if (y === undefined) {
y = x;
}
this.amplitudeX = x;
this.amplitudeY = y;
return this;
}
get amplitude() {
return (this.amplitudeX + this.amplitudeY) / 2;
}
set amplitude(value) {
this.amplitudeX = value;
this.amplitudeY = value;
}
// speed
setSpeedX(value) {
this.speedX = value;
return this;
}
setSpeedY(value) {
this.speed.y = value;
return this;
}
get speedX() {
return this.speed.x;
}
set speedX(value) {
this.speed.x = value;
}
get speedY() {
return this.speed.y;
}
set speedY(value) {
this.speed.y = value;
}
setSpeed(x, y) {
if (y === undefined) {
y = x;
}
this.speedX = x;
this.speedY = y;
return this;
}
// Speed enable
setSpeedEnable(enable) {
if (enable === undefined) {
enable = true;
}
this.speedEnable = enable;
return this;
}
}
var RegisterFilter = function (game, FilterClass) {
var filterName = FilterClass.FilterName;
var renderNodes = GetGame(game).renderer.renderNodes;
if (renderNodes.hasNode(filterName)) {
return false;
}
renderNodes.addNodeConstructor(filterName, FilterClass);
return true;
};
var AddFilterListMethod = function (name, callback) {
var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype;
if (FilterListComponent[name]) {
return;
}
FilterListComponent[name] = callback;
};
var GetFilterList = function (gameObject, external) {
if (external === undefined) {
external = false;
}
if (!gameObject.filters) {
gameObject.enableFilters().focusFilters();
}
var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external;
return filterList;
};
var AddController = function (gameObject, ControllerClass, config, external) {
if (config === undefined) {
config = {};
}
var filterList = GetFilterList(gameObject, external);
var controller = filterList.add(
new ControllerClass(filterList.camera, config)
);
if (config.name) {
controller.name = config.name;
}
return controller;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemoveController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
for (var i = (list.length - 1); i >= 0; i--) {
var controller = list[i];
if (controller instanceof ControllerClass) {
controller.destroy();
SpliceOne(controller, i);
}
}
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
controller.destroy();
SpliceOne(controller, i);
}
}
}
};
var GetController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
var result = [];
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if (controller instanceof ControllerClass) {
result.push(controller);
}
}
return result;
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
return controller;
}
}
}
};
class FilterPluginBase extends Phaser.Plugins.BasePlugin {
setFilterClass(FilterClass, ControllerClass) {
this.FilterClass = FilterClass;
this.ControllerClass = ControllerClass;
return this;
}
setFilterListMethod(name, callback) {
AddFilterListMethod(name, callback);
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
if (this.game.isRunning) {
RegisterFilter(this.game, this.FilterClass);
} else {
eventEmitter.once('ready', function () {
RegisterFilter(this.game, this.FilterClass);
}, this);
}
}
add(gameObject, config, external = false) {
return AddController(gameObject, this.ControllerClass, config, external);
}
remove(gameObject, name, external = false) {
RemoveController(gameObject, this.ControllerClass, name, external);
return this;
}
get(gameObject, name, external = false) {
return GetController(gameObject, this.ControllerClass, name, external);
}
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class WarpFilterPlugin extends FilterPluginBase {
constructor(pluginManager) {
super(pluginManager);
this.setFilterClass(WarpFilter, WarpController);
this.setFilterListMethod(
'addRexWarp',
function (config) {
return this.add(new WarpController(this.camera, config));
}
);
}
}
SetValue(window, 'RexPlugins.Filters.WarpFilter', WarpFilter);
SetValue(window, 'RexPlugins.Filters.WarpController', WarpController);
return WarpFilterPlugin;
}));