phaser4-rex-plugins
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2 lines (1 loc) • 5.26 kB
JavaScript
var t,e;t=void 0,e=function(){var t={setEventEmitter(t,e){return void 0===e&&(e=Phaser.Events.EventEmitter),this._privateEE=!0===t||void 0===t,this._eventEmitter=this._privateEE?new e:t,this},destroyEventEmitter(){return this._eventEmitter&&this._privateEE&&this._eventEmitter.shutdown(),this},getEventEmitter(){return this._eventEmitter},on(){return this._eventEmitter&&this._eventEmitter.on.apply(this._eventEmitter,arguments),this},once(){return this._eventEmitter&&this._eventEmitter.once.apply(this._eventEmitter,arguments),this},off(){return this._eventEmitter&&this._eventEmitter.off.apply(this._eventEmitter,arguments),this},emit(t){return this._eventEmitter&&t&&this._eventEmitter.emit.apply(this._eventEmitter,arguments),this},addListener(){return this._eventEmitter&&this._eventEmitter.addListener.apply(this._eventEmitter,arguments),this},removeListener(){return this._eventEmitter&&this._eventEmitter.removeListener.apply(this._eventEmitter,arguments),this},removeAllListeners(){return this._eventEmitter&&this._eventEmitter.removeAllListeners.apply(this._eventEmitter,arguments),this},listenerCount(){return this._eventEmitter?this._eventEmitter.listenerCount.apply(this._eventEmitter,arguments):0},listeners(){return this._eventEmitter?this._eventEmitter.listeners.apply(this._eventEmitter,arguments):[]},eventNames(){return this._eventEmitter?this._eventEmitter.eventNames.apply(this._eventEmitter,arguments):[]}};const e=Phaser.Scene;var s=function(t){return t instanceof e};const i=Phaser.Game;var n=function(t){return t instanceof i},r=function(t){return null==t||"object"!=typeof t?null:n(t)?t:n(t.game)?t.game:s(t)?t.sys.game:s(t.scene)?t.scene.sys.game:void 0};const h=Phaser.Utils.Objects.GetValue;class o{constructor(t,e){this.setParent(t),this.isShutdown=!1,this.setEventEmitter(h(e,"eventEmitter",!0)),this.parent&&(this.parent===this.scene?this.scene.sys.events.once("shutdown",this.onEnvDestroy,this):this.parent===this.game?this.game.events.once("shutdown",this.onEnvDestroy,this):this.parent.once&&this.parent.once("destroy",this.onParentDestroy,this))}shutdown(t){this.isShutdown||(this.parent&&(this.parent===this.scene?this.scene.sys.events.off("shutdown",this.onEnvDestroy,this):this.parent===this.game?this.game.events.off("shutdown",this.onEnvDestroy,this):this.parent.once&&this.parent.off("destroy",this.onParentDestroy,this)),this.destroyEventEmitter(),this.parent=void 0,this.scene=void 0,this.game=void 0,this.isShutdown=!0)}destroy(t){this.shutdown(t)}onEnvDestroy(){this.destroy(!0)}onParentDestroy(t,e){this.destroy(e)}setParent(t){var e;return this.parent=t,this.scene=null==(e=t)||"object"!=typeof e?null:s(e)?e:e.scene&&s(e.scene)?e.scene:e.parent&&e.parent.scene&&s(e.parent.scene)?e.parent.scene:null,this.game=r(t),this}}Object.assign(o.prototype,t);const a=Phaser.Utils.Objects.GetValue,p=Phaser.Math.Distance.Between;class v extends o{constructor(t,e){super(t,e),this._enable=void 0,this.parent.setInteractive(a(e,"inputConfig",void 0)),this.resetFromJSON(e),this.boot()}resetFromJSON(t){return this.pointer=void 0,this.isInTouching=!1,this.x=void 0,this.y=void 0,this.preX=void 0,this.preY=void 0,this.justMoved=!1,this.setEnable(a(t,"enable",!0)),this}boot(){var t=this.parent;t.on("pointerdown",this.onPointIn,this),t.on("pointerover",this.onPointIn,this),t.on("pointerup",this.onPointOut,this),t.on("pointerout",this.onPointOut,this),t.on("pointermove",this.onPointerMove,this),this.scene.sys.events.on("postupdate",this.postupdate,this)}shutdown(t){this.isShutdown||(this.scene.sys.events.off("postupdate",this.postupdate,this),this.pointer=void 0,super.shutdown(t))}get enable(){return this._enable}set enable(t){if(this._enable!==t)return t||(this.isInTouching=!1,this.pointer=void 0),this._enable=t,this}setEnable(t){return void 0===t&&(t=!0),this.enable=t,this}toggleEnable(){return this.setEnable(!this.enable),this}get isDown(){return this.pointer&&this.pointer.isDown}get isUp(){return void 0===this.pointer}get dx(){return this.x-this.preX}get dy(){return this.y-this.preY}get dt(){var t;return t=this.scene,r(t).loop.delta}get speed(){return this.x===this.preX&&this.y===this.preY?0:p(this.x,this.preX,this.y,this.preY)/(.001*this.dt)}get speedX(){return this.dx/(.001*this.dt)}get speedY(){return this.dy/(.001*this.dt)}onPointIn(t,e,s,i){this.enable&&t.isDown&&void 0===this.pointer&&(this.pointer=t,this.isInTouching=!0,this.preX=t.x,this.preY=t.y,this.x=t.x,this.y=t.y,this.localX=e,this.localY=s,this.emit("touchstart",this,this.parent,t,e,s,i))}onPointOut(t){this.enable&&this.pointer===t&&(this.pointer=void 0,this.isInTouching=!1,this.emit("touchend",this,this.parent,t))}onPointerMove(t,e,s,i){this.enable&&t.isDown&&this.pointer===t&&(this.preX=this.x,this.preY=this.y,this.x=t.x,this.y=t.y,this.localX=e,this.localY=s,this.justMoved=!0,this.emit("touchmove",this,this.parent,t,e,s,i))}postupdate(t,e){this.justMoved=!1}}class u extends Phaser.Plugins.BasePlugin{constructor(t){super(t)}start(){this.game.events.on("destroy",this.destroy,this)}add(t,e){return new v(t,e)}}return u},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).rextouchstateplugin=e();