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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextouchstateplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); var GetTickDelta = function (game) { return GetGame(game).loop.delta; }; const GetValue = Phaser.Utils.Objects.GetValue; const DistanceBetween = Phaser.Math.Distance.Between; class TouchState extends ComponentBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._enable = undefined; this.parent.setInteractive(GetValue(config, "inputConfig", undefined)); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.pointer = undefined; this.isInTouching = false; this.x = undefined; this.y = undefined; this.preX = undefined; this.preY = undefined; this.justMoved = false; this.setEnable(GetValue(o, "enable", true)); return this; } boot() { var gameObject = this.parent; gameObject.on('pointerdown', this.onPointIn, this); gameObject.on('pointerover', this.onPointIn, this); gameObject.on('pointerup', this.onPointOut, this); gameObject.on('pointerout', this.onPointOut, this); gameObject.on('pointermove', this.onPointerMove, this); this.scene.sys.events.on('postupdate', this.postupdate, this); } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // GameObject events will be removed when this gameObject destroyed // this.parent.off('pointerdown', this.onPointIn, this); // this.parent.off('pointerover', this.onPointIn, this); // this.parent.off('pointerup', this.onPointOut, this); // this.parent.off('pointerout', this.onPointOut, this); // this.parent.off('pointermove', this.onPointerMove, this); this.scene.sys.events.off('postupdate', this.postupdate, this); this.pointer = undefined; super.shutdown(fromScene); } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } if (!e) { this.isInTouching = false; this.pointer = undefined; } this._enable = e; return this; } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } get isDown() { return this.pointer && this.pointer.isDown; } get isUp() { return this.pointer === undefined; } get dx() { return this.x - this.preX; } get dy() { return this.y - this.preY; } get dt() { var delta = GetTickDelta(this.scene); return delta; } get speed() { if ((this.x === this.preX) && (this.y === this.preY)) { return 0; } var d = DistanceBetween(this.x, this.preX, this.y, this.preY); var speed = d / (this.dt * 0.001); return speed; } get speedX() { return this.dx / (this.dt * 0.001); } get speedY() { return this.dy / (this.dt * 0.001); } // internal onPointIn(pointer, localX, localY, event) { if ((!this.enable) || (!pointer.isDown) || (this.pointer !== undefined)) { return; } this.pointer = pointer; this.isInTouching = true; this.preX = pointer.x; this.preY = pointer.y; this.x = pointer.x; this.y = pointer.y; this.localX = localX; this.localY = localY; this.emit('touchstart', this, this.parent, pointer, localX, localY, event); } onPointOut(pointer) { if ((!this.enable) || (this.pointer !== pointer)) { return; } this.pointer = undefined; this.isInTouching = false; this.emit('touchend', this, this.parent, pointer); } onPointerMove(pointer, localX, localY, event) { if ((!this.enable) || (!pointer.isDown) || (this.pointer !== pointer)) { return; } this.preX = this.x; this.preY = this.y; this.x = pointer.x; this.y = pointer.y; this.localX = localX; this.localY = localY; this.justMoved = true; this.emit('touchmove', this, this.parent, pointer, localX, localY, event); } postupdate(time, delta) { this.justMoved = false; } } class TouchStatePlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new TouchState(gameObject, config); } } return TouchStatePlugin; }));