phaser4-rex-plugins
Version:
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextouchhelperplugin = factory());
})(this, (function () { 'use strict';
var HitTest$1 = function (scene, topOnly, gameObjects, pointers, out) {
var inputPlugin = scene.input;
var inputManager = inputPlugin.manager;
if (topOnly === undefined) {
topOnly = inputPlugin.topOnly;
}
if (out === undefined) {
out = [];
}
if (gameObjects === undefined) {
gameObjects = inputPlugin._list;
}
var pointersTotal, pointer;
if (pointers === undefined) {
pointers = inputManager.pointers;
pointersTotal = inputManager.pointersTotal;
}
if (pointersTotal === undefined) {
pointersTotal = pointers.length;
}
var cameras;
for (var pointerIdx = 0; pointerIdx < pointersTotal; pointerIdx++) {
pointer = pointers[pointerIdx];
cameras = inputPlugin.cameras.getCamerasBelowPointer(pointer);
for (var cameraIdx = 0, camerasTotal = cameras.length; cameraIdx < camerasTotal; cameraIdx++) {
out.push(...inputManager.hitTest(pointer, gameObjects, cameras[cameraIdx], HitTestResult$1));
}
}
inputPlugin.sortGameObjects(out);
if (topOnly) {
if (out.length) {
out.splice(1);
}
}
HitTestResult$1.length = 0;
return out;
};
var HitTestResult$1 = [];
var IsPointerInHitArea = function (gameObject, pointer, preTest, postTest, returnFirstPointer) {
if (pointer) {
if (preTest && !preTest(gameObject, pointer)) {
return false;
}
if (!HitTest(gameObject, pointer)) {
return false;
}
if (postTest && !postTest(gameObject, pointer)) {
return false;
}
return true;
} else {
if (returnFirstPointer === undefined) {
returnFirstPointer = false;
}
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (preTest && !preTest(gameObject, pointer)) {
continue;
}
if (!HitTest(gameObject, pointer)) {
continue;
}
if (postTest && !postTest(gameObject, pointer)) {
continue;
}
if (returnFirstPointer) {
return pointer;
}
return true;
}
return false;
}
};
var HitTest = function (gameObject, pointer) {
var scene = gameObject.scene;
var cameras = scene.input.cameras.getCamerasBelowPointer(pointer);
var inputManager = scene.input.manager;
var gameObjects = [gameObject];
for (var i = 0, len = cameras.length; i < len; i++) {
inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult);
if (HitTestResult.length > 0) {
HitTestResult.length = 0;
return true;
}
}
HitTestResult.length = 0;
return false;
};
var HitTestResult = [];
var GetDisplayWidth = function (gameObject) {
if (gameObject.displayWidth !== undefined) {
return gameObject.displayWidth;
} else {
return gameObject.width;
}
};
var GetDisplayHeight = function (gameObject) {
if (gameObject.displayHeight !== undefined) {
return gameObject.displayHeight;
} else {
return gameObject.height;
}
};
const Rectangle = Phaser.Geom.Rectangle;
const Vector2 = Phaser.Math.Vector2;
const RotateAround = Phaser.Math.RotateAround;
const P3Container = Phaser.GameObjects.Container;
var GetBounds = function (gameObject, output) {
if (output === undefined) {
output = new Rectangle();
} else if (output === true) {
if (GlobRect === undefined) {
GlobRect = new Rectangle();
}
output = GlobRect;
}
if (gameObject.getBounds && !(gameObject instanceof P3Container)) {
return gameObject.getBounds(output);
}
// We can use the output object to temporarily store the x/y coords in:
var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy;
// Instead of doing a check if parent container is
// defined per corner we only do it once.
if (gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
GetTopLeft(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
BRx = output.x;
BRy = output.y;
}
else {
GetTopLeft(gameObject, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
BRx = output.x;
BRy = output.y;
}
output.x = Math.min(TLx, TRx, BLx, BRx);
output.y = Math.min(TLy, TRy, BLy, BRy);
output.width = Math.max(TLx, TRx, BLx, BRx) - output.x;
output.height = Math.max(TLy, TRy, BLy, BRy) - output.y;
return output;
};
var GlobRect = undefined;
var GetTopLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopLeft) {
return gameObject.getTopLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetTopRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopRight) {
return gameObject.getTopRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomLeft) {
return gameObject.getBottomLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomRight) {
return gameObject.getBottomRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GlobVector = undefined;
var PrepareBoundsOutput = function (gameObject, output, includeParent) {
if (includeParent === undefined) { includeParent = false; }
if (gameObject.rotation !== 0) {
RotateAround(output, gameObject.x, gameObject.y, gameObject.rotation);
}
if (includeParent && gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
parentMatrix.transformPoint(output.x, output.y, output);
}
return output;
};
var IsPointInBounds = function (gameObject, x, y, preTest, postTest) {
// Can't get bounds
if (!gameObject) {
return false;
}
if (preTest && !preTest(gameObject, x, y)) {
return false;
}
var boundsRect = GetBounds(gameObject, true);
if (!boundsRect.contains(x, y)) {
return false;
}
if (postTest && !postTest(gameObject, x, y)) {
return false;
}
return true;
};
var GetPointerWorldXY = function (pointer, targetCamera, out) {
var camera = pointer.camera;
if (!camera) {
return null;
}
if (out === undefined) {
out = {};
} else if (out === true) {
out = globalOut;
}
if (camera === targetCamera) {
out.x = pointer.worldX;
out.y = pointer.worldY;
} else {
camera.getWorldPoint(pointer.x, pointer.y, out);
}
return out;
};
var globalOut = {};
var PointerTest = function (gameObject, pointer, mainTest, preTest, postTest) {
var mainCamera = gameObject.scene.sys.cameras.main,
worldXY;
var useScreenXY = (gameObject.scrollFactorX === 0) && (gameObject.scrollFactorY === 0);
if (pointer) {
if (useScreenXY) {
return mainTest(gameObject, pointer.x, pointer.y, preTest, postTest);
} else {
worldXY = GetPointerWorldXY(pointer, mainCamera, true);
if (!worldXY) {
return false;
}
return mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest);
}
} else {
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (useScreenXY) {
if (mainTest(gameObject, pointer.x, pointer.y, preTest, postTest)) {
return true;
}
} else {
worldXY = GetPointerWorldXY(pointer, mainCamera, true);
if (!worldXY) {
continue;
}
if (mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest)) {
return true;
}
}
}
return false;
}};
var IsPointerInBounds = function (gameObject, pointer, preTest, postTest) {
return PointerTest(gameObject, pointer, IsPointInBounds, preTest, postTest)
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var Clear = function (obj) {
if ((typeof (obj) !== 'object') || (obj === null)) {
return obj;
}
if (Array.isArray(obj)) {
obj.length = 0;
} else {
for (var key in obj) {
delete obj[key];
}
}
return obj;
};
class TouchGroup {
constructor(game) {
if (IsSceneObject(game)) {
game = game.game;
}
this.ticker = game.loop;
this.topObjects = {};
}
destroy() {
this.ticker = undefined;
this.topObjects = undefined;
}
isAtTop(groupName, key) {
var result;
var tick = this.ticker.frame;
var item = this.topObjects[groupName];
if (item) {
if (item.tick < tick) {
result = true;
} else if (item.tick === tick) {
result = (key !== undefined) && (item.key === key);
} else {
result = false;
}
if (result) {
item.tick = tick;
item.key = key;
}
} else {
this.topObjects[groupName] = {
tick: tick,
key: key
};
result = true;
}
return result;
}
clear() {
Clear(this.topObjects);
return this;
}
}
class TouchHelperPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
this.touchGroup = new TouchGroup(this.game);
}
destroy() {
this.touchGroup.destroy();
super.destroy();
}
isAtTop(groupName, key) {
return this.touchGroup.isAtTop(groupName, key);
}
}
var methods = {
hitTest: HitTest$1,
isPointerInHitArea: IsPointerInHitArea,
isPointerInBounds: IsPointerInBounds,
};
// mixin
Object.assign(
TouchHelperPlugin.prototype,
methods
);
return TouchHelperPlugin;
}));