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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextouchcursorplugin = factory()); })(this, (function () { 'use strict'; const Key = Phaser.Input.Keyboard.Key; const KeyCodes = Phaser.Input.Keyboard.KeyCodes; const KeyNames = ['up', 'down', 'left', 'right']; class CursorKeys { constructor(scene) { // scene: scene instance, or undefined this.scene = scene; this.keys = {}; this.cursorKeys = {}; this.noKeyDown = true; for (var i = 0, cnt = KeyNames.length; i < cnt; i++) { var keyName = KeyNames[i]; this.addKey(keyName); this.cursorKeys[keyName] = this.keys[keyName]; } } shutdown(fromScene) { this.scene = undefined; for (var key in this.keys) { this.keys[key].destroy(); } this.keys = undefined; this.cursorKeys = undefined; } destroy(fromScene) { shutdown(fromScene); } createCursorKeys() { return this.cursorKeys; } setKeyState(keyName, isDown) { var key = this.keys[keyName]; if (!key.enabled) { return this; } if (isDown) { this.noKeyDown = false; } if (key.isDown !== isDown) { FakeEvent.timeStamp = Date.now(); FakeEvent.keyCode = key.keyCode; if (isDown) { key.onDown(FakeEvent); } else { key.onUp(FakeEvent); } } return this; } clearAllKeysState() { this.noKeyDown = true; for (var keyName in this.keys) { this.setKeyState(keyName, false); } return this; } getKeyState(keyName) { return this.keys[keyName]; } get upKeyDown() { return this.keys.up.isDown; } get downKeyDown() { return this.keys.down.isDown; } get leftKeyDown() { return this.keys.left.isDown; } get rightKeyDown() { return this.keys.right.isDown; } get anyKeyDown() { return !this.noKeyDown; } addKey(keyName, keyCode) { if (keyCode === undefined) { keyCode = keyName; } if (typeof (keyCode) === 'string') { keyCode = keyCode.toUpperCase(); if (KeyCodes.hasOwnProperty(keyCode)) { keyCode = KeyCodes[keyCode]; } } this.keys[keyName] = new Key(this.scene, keyCode); return this; } addKeys(keyNames) { for (var i = 0, cnt = keyNames.length; i < cnt; i++) { this.addKey(keyNames[i]); } return this; } } var FakeEvent = { timeStamp: 0, keyCode: 0, altKey: false, ctrlKey: false, shiftKey: false, metaKey: false, location: 0, }; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var RAD_TO_DEG = 180 / Math.PI; /** * Convert the given angle in radians, to the equivalent angle in degrees. * * @function Phaser.Math.RadToDeg * @since 3.0.0 * * @param {number} radians - The angle in radians to convert ot degrees. * * @return {integer} The given angle converted to degrees. */ var RadToDeg = function (radians) { return radians * RAD_TO_DEG; }; var DIRMODE = { 'up&down': 0, 'left&right': 1, '4dir': 2, '8dir': 3 }; var AngleToDirections = function (angle, dirMode, out) { if (out === undefined) { out = {}; } else if (out === true) { out = globOut; } out.left = false; out.right = false; out.up = false; out.down = false; angle = (angle + 360) % 360; switch (dirMode) { case 0: // up & down if (angle < 180) { out.down = true; } else { out.up = true; } break; case 1: // left & right if ((angle > 90) && (angle <= 270)) { out.left = true; } else { out.right = true; } break; case 2: // 4 dir if ((angle > 45) && (angle <= 135)) { out.down = true; } else if ((angle > 135) && (angle <= 225)) { out.left = true; } else if ((angle > 225) && (angle <= 315)) { out.up = true; } else { out.right = true; } break; case 3: // 8 dir if ((angle > 22.5) && (angle <= 67.5)) { out.down = true; out.right = true; } else if ((angle > 67.5) && (angle <= 112.5)) { out.down = true; } else if ((angle > 112.5) && (angle <= 157.5)) { out.down = true; out.left = true; } else if ((angle > 157.5) && (angle <= 202.5)) { out.left = true; } else if ((angle > 202.5) && (angle <= 247.5)) { out.left = true; out.up = true; } else if ((angle > 247.5) && (angle <= 292.5)) { out.up = true; } else if ((angle > 292.5) && (angle <= 337.5)) { out.up = true; out.right = true; } else { out.right = true; } break; } return out; }; var globOut = {}; const GetValue$1 = Phaser.Utils.Objects.GetValue; const GetDist = Phaser.Math.Distance.Between; const GetAngle = Phaser.Math.Angle.Between; class VectorToCursorKeys extends CursorKeys { constructor(scene, config) { super(scene); this.resetFromJSON(config); } resetFromJSON(o) { if (this.start == undefined) { this.start = { x: 0, y: 0 }; } if (this.end == undefined) { this.end = { x: 0, y: 0 }; } this._enable = undefined; this.setEnable(GetValue$1(o, 'enable', true)); this.setMode(GetValue$1(o, 'dir', '8dir')); this.setDistanceThreshold(GetValue$1(o, 'forceMin', 16)); var startX = GetValue$1(o, "start.x", null); var startY = GetValue$1(o, "start.y", null); var endX = GetValue$1(o, "end.x", null); var endY = GetValue$1(o, "end.y", null); this.setVector(startX, startY, endX, endY); return this; } toJSON() { return { enable: this.enable, dir: this.dirMode, forceMin: this.forceMin, start: { x: this.start.x, y: this.start.y }, end: { x: this.end.x, y: this.end.y } }; } setMode(m) { if (typeof (m) === 'string') { m = DIRMODE[m]; } this.dirMode = m; return this; } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } if (!e) { this.clearVector(); } this._enable = e; return this; } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } setDistanceThreshold(d) { if (d < 0) { d = 0; } this.forceMin = d; return this; } clearVector() { this.start.x = 0; this.start.y = 0; this.end.x = 0; this.end.y = 0; this.clearAllKeysState(); return this; } setVector(x0, y0, x1, y1) { if (!this.enable) { // Do nothing return this; } if (x0 === null) { // Clear all keys' state this.clearVector(); return this; } // (0,0) -> (x0, y0) if (x1 === undefined) { x1 = x0; x0 = 0; y1 = y0; y0 = 0; } this.start.x = x0; this.start.y = y0; this.end.x = x1; this.end.y = y1; if ((this.forceMin > 0) && (this.force < this.forceMin)) { // No key pressed this.clearAllKeysState(); } else { // Update keys' state this.noKeyDown = true; var dirStates = AngleToDirections(this.angle, this.dirMode, true); for (var dir in dirStates) { this.setKeyState(dir, dirStates[dir]); } } return this; } get forceX() { return this.end.x - this.start.x; } get forceY() { return this.end.y - this.start.y; } get force() { return GetDist(this.start.x, this.start.y, this.end.x, this.end.y); } get rotation() { return GetAngle(this.start.x, this.start.y, this.end.x, this.end.y); } get angle() { return RadToDeg(this.rotation); // -180 ~ 180 } get octant() { var octant = 0; if (this.rightKeyDown) { octant = (this.downKeyDown) ? 45 : 0; } else if (this.downKeyDown) { octant = (this.leftKeyDown) ? 135 : 90; } else if (this.leftKeyDown) { octant = (this.upKeyDown) ? 225 : 180; } else if (this.upKeyDown) { octant = (this.rightKeyDown) ? 315 : 270; } return octant; } } var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; var GetPointerWorldXY = function (pointer, targetCamera, out) { var camera = pointer.camera; if (!camera) { return null; } if (out === undefined) { out = {}; } else if (out === true) { out = globalOut; } if (camera === targetCamera) { out.x = pointer.worldX; out.y = pointer.worldY; } else { camera.getWorldPoint(pointer.x, pointer.y, out); } return out; }; var globalOut = {}; const GetValue = Phaser.Utils.Objects.GetValue; const CircleClass = Phaser.Geom.Circle; const CircleContains = Phaser.Geom.Circle.Contains; class TouchCursor extends VectorToCursorKeys { constructor(gameObject, config) { var scene = gameObject.scene; super(scene, config); //this.resetFromJSON(config); // this function had been called in super(config) // Event emitter var eventEmitter = GetValue(config, 'eventEmitter', undefined); var EventEmitterClass = GetValue(config, 'EventEmitterClass', undefined); this.setEventEmitter(eventEmitter, EventEmitterClass); this.scene = scene; this.mainCamera = scene.sys.cameras.main; this.pointer = undefined; this.gameObject = gameObject; this.radius = GetValue(config, 'radius', 100); gameObject.setInteractive(new CircleClass(gameObject.displayOriginX, gameObject.displayOriginY, this.radius), CircleContains); this.boot(); } resetFromJSON(o) { super.resetFromJSON(o); this.pointer = undefined; return this; } toJSON() { var o = super.toJSON(); o.radius = this.radius; return o; } boot() { this.gameObject.on('pointerdown', this.onKeyDownStart, this); this.gameObject.on('pointerover', this.onKeyDownStart, this); this.scene.input.on('pointermove', this.onKeyDown, this); this.scene.input.on('pointerup', this.onKeyUp, this); this.gameObject.once('destroy', this.onParentDestroy, this); } shutdown(fromScene) { if (!this.scene) { return; } // gameObject events will be removed when this gameObject destroyed // this.gameObject.off('pointerdown', this.onKeyDownStart, this); // this.gameObject.off('pointerover', this.onKeyDownStart, this); this.scene.input.off('pointermove', this.onKeyDown, this); this.scene.input.off('pointerup', this.onKeyUp, this); this.destroyEventEmitter(); this.scene = undefined; this.mainCamera = undefined; this.pointer = undefined; this.gameObject = undefined; super.shutdown(); } get enable() { return this._enable; } // Override setter of enable set enable(e) { if (this._enable === e) { return; } if (!e) { this.pointer = undefined; // Release pointer } super.enable = e; return this; } destroy(fromScene) { this.shutdown(fromScene); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } onKeyDownStart(pointer) { if ((!pointer.isDown) || (this.pointer !== undefined)) { return; } this.pointer = pointer; this.onKeyDown(pointer); this.emit('pointerdown', pointer); } onKeyDown(pointer) { if (this.pointer !== pointer) { return; } var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true); if (!worldXY) { // Pointer is outside of any camera, no worldX/worldY available return; } // Vector of world position var camera = pointer.camera; var gameObject = this.gameObject; var startX = gameObject.x - (camera.scrollX * (gameObject.scrollFactorX - 1)); var startY = gameObject.y - (camera.scrollY * (gameObject.scrollFactorY - 1)); this.setVector(startX, startY, worldXY.x, worldXY.y); this.emit('update'); } onKeyUp(pointer) { if (this.pointer !== pointer) { return; } this.pointer = undefined; this.clearVector(); this.emit('update'); this.emit('pointerup', pointer); } forceUpdate() { var pointer = this.pointer; if (!pointer || !pointer.isDown) { return this; } this.onKeyDown(pointer); return this; } } Object.assign( TouchCursor.prototype, EventEmitterMethods ); class TouchCursorPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new TouchCursor(gameObject, config); } } return TouchCursorPlugin; }));