phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextouchcursorplugin = factory());
})(this, (function () { 'use strict';
const Key = Phaser.Input.Keyboard.Key;
const KeyCodes = Phaser.Input.Keyboard.KeyCodes;
const KeyNames = ['up', 'down', 'left', 'right'];
class CursorKeys {
constructor(scene) {
// scene: scene instance, or undefined
this.scene = scene;
this.keys = {};
this.cursorKeys = {};
this.noKeyDown = true;
for (var i = 0, cnt = KeyNames.length; i < cnt; i++) {
var keyName = KeyNames[i];
this.addKey(keyName);
this.cursorKeys[keyName] = this.keys[keyName];
}
}
shutdown(fromScene) {
this.scene = undefined;
for (var key in this.keys) {
this.keys[key].destroy();
}
this.keys = undefined;
this.cursorKeys = undefined;
}
destroy(fromScene) {
shutdown(fromScene);
}
createCursorKeys() {
return this.cursorKeys;
}
setKeyState(keyName, isDown) {
var key = this.keys[keyName];
if (!key.enabled) {
return this;
}
if (isDown) {
this.noKeyDown = false;
}
if (key.isDown !== isDown) {
FakeEvent.timeStamp = Date.now();
FakeEvent.keyCode = key.keyCode;
if (isDown) {
key.onDown(FakeEvent);
} else {
key.onUp(FakeEvent);
}
}
return this;
}
clearAllKeysState() {
this.noKeyDown = true;
for (var keyName in this.keys) {
this.setKeyState(keyName, false);
}
return this;
}
getKeyState(keyName) {
return this.keys[keyName];
}
get upKeyDown() {
return this.keys.up.isDown;
}
get downKeyDown() {
return this.keys.down.isDown;
}
get leftKeyDown() {
return this.keys.left.isDown;
}
get rightKeyDown() {
return this.keys.right.isDown;
}
get anyKeyDown() {
return !this.noKeyDown;
}
addKey(keyName, keyCode) {
if (keyCode === undefined) {
keyCode = keyName;
}
if (typeof (keyCode) === 'string') {
keyCode = keyCode.toUpperCase();
if (KeyCodes.hasOwnProperty(keyCode)) {
keyCode = KeyCodes[keyCode];
}
}
this.keys[keyName] = new Key(this.scene, keyCode);
return this;
}
addKeys(keyNames) {
for (var i = 0, cnt = keyNames.length; i < cnt; i++) {
this.addKey(keyNames[i]);
}
return this;
}
}
var FakeEvent = {
timeStamp: 0,
keyCode: 0,
altKey: false,
ctrlKey: false,
shiftKey: false,
metaKey: false,
location: 0,
};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var RAD_TO_DEG = 180 / Math.PI;
/**
* Convert the given angle in radians, to the equivalent angle in degrees.
*
* @function Phaser.Math.RadToDeg
* @since 3.0.0
*
* @param {number} radians - The angle in radians to convert ot degrees.
*
* @return {integer} The given angle converted to degrees.
*/
var RadToDeg = function (radians)
{
return radians * RAD_TO_DEG;
};
var DIRMODE = {
'up&down': 0,
'left&right': 1,
'4dir': 2,
'8dir': 3
};
var AngleToDirections = function (angle, dirMode, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
out = globOut;
}
out.left = false;
out.right = false;
out.up = false;
out.down = false;
angle = (angle + 360) % 360;
switch (dirMode) {
case 0: // up & down
if (angle < 180) {
out.down = true;
} else {
out.up = true;
}
break;
case 1: // left & right
if ((angle > 90) && (angle <= 270)) {
out.left = true;
} else {
out.right = true;
}
break;
case 2: // 4 dir
if ((angle > 45) && (angle <= 135)) {
out.down = true;
} else if ((angle > 135) && (angle <= 225)) {
out.left = true;
} else if ((angle > 225) && (angle <= 315)) {
out.up = true;
} else {
out.right = true;
}
break;
case 3: // 8 dir
if ((angle > 22.5) && (angle <= 67.5)) {
out.down = true;
out.right = true;
} else if ((angle > 67.5) && (angle <= 112.5)) {
out.down = true;
} else if ((angle > 112.5) && (angle <= 157.5)) {
out.down = true;
out.left = true;
} else if ((angle > 157.5) && (angle <= 202.5)) {
out.left = true;
} else if ((angle > 202.5) && (angle <= 247.5)) {
out.left = true;
out.up = true;
} else if ((angle > 247.5) && (angle <= 292.5)) {
out.up = true;
} else if ((angle > 292.5) && (angle <= 337.5)) {
out.up = true;
out.right = true;
} else {
out.right = true;
}
break;
}
return out;
};
var globOut = {};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
const GetDist = Phaser.Math.Distance.Between;
const GetAngle = Phaser.Math.Angle.Between;
class VectorToCursorKeys extends CursorKeys {
constructor(scene, config) {
super(scene);
this.resetFromJSON(config);
}
resetFromJSON(o) {
if (this.start == undefined) {
this.start = { x: 0, y: 0 };
}
if (this.end == undefined) {
this.end = { x: 0, y: 0 };
}
this._enable = undefined;
this.setEnable(GetValue$1(o, 'enable', true));
this.setMode(GetValue$1(o, 'dir', '8dir'));
this.setDistanceThreshold(GetValue$1(o, 'forceMin', 16));
var startX = GetValue$1(o, "start.x", null);
var startY = GetValue$1(o, "start.y", null);
var endX = GetValue$1(o, "end.x", null);
var endY = GetValue$1(o, "end.y", null);
this.setVector(startX, startY, endX, endY);
return this;
}
toJSON() {
return {
enable: this.enable,
dir: this.dirMode,
forceMin: this.forceMin,
start: {
x: this.start.x,
y: this.start.y
},
end: {
x: this.end.x,
y: this.end.y
}
};
}
setMode(m) {
if (typeof (m) === 'string') {
m = DIRMODE[m];
}
this.dirMode = m;
return this;
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.clearVector();
}
this._enable = e;
return this;
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setDistanceThreshold(d) {
if (d < 0) {
d = 0;
}
this.forceMin = d;
return this;
}
clearVector() {
this.start.x = 0;
this.start.y = 0;
this.end.x = 0;
this.end.y = 0;
this.clearAllKeysState();
return this;
}
setVector(x0, y0, x1, y1) {
if (!this.enable) {
// Do nothing
return this;
}
if (x0 === null) {
// Clear all keys' state
this.clearVector();
return this;
}
// (0,0) -> (x0, y0)
if (x1 === undefined) {
x1 = x0;
x0 = 0;
y1 = y0;
y0 = 0;
}
this.start.x = x0;
this.start.y = y0;
this.end.x = x1;
this.end.y = y1;
if ((this.forceMin > 0) && (this.force < this.forceMin)) {
// No key pressed
this.clearAllKeysState();
} else {
// Update keys' state
this.noKeyDown = true;
var dirStates = AngleToDirections(this.angle, this.dirMode, true);
for (var dir in dirStates) {
this.setKeyState(dir, dirStates[dir]);
}
}
return this;
}
get forceX() {
return this.end.x - this.start.x;
}
get forceY() {
return this.end.y - this.start.y;
}
get force() {
return GetDist(this.start.x, this.start.y, this.end.x, this.end.y);
}
get rotation() {
return GetAngle(this.start.x, this.start.y, this.end.x, this.end.y);
}
get angle() {
return RadToDeg(this.rotation); // -180 ~ 180
}
get octant() {
var octant = 0;
if (this.rightKeyDown) {
octant = (this.downKeyDown) ? 45 : 0;
} else if (this.downKeyDown) {
octant = (this.leftKeyDown) ? 135 : 90;
} else if (this.leftKeyDown) {
octant = (this.upKeyDown) ? 225 : 180;
} else if (this.upKeyDown) {
octant = (this.rightKeyDown) ? 315 : 270;
}
return octant;
}
}
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
var GetPointerWorldXY = function (pointer, targetCamera, out) {
var camera = pointer.camera;
if (!camera) {
return null;
}
if (out === undefined) {
out = {};
} else if (out === true) {
out = globalOut;
}
if (camera === targetCamera) {
out.x = pointer.worldX;
out.y = pointer.worldY;
} else {
camera.getWorldPoint(pointer.x, pointer.y, out);
}
return out;
};
var globalOut = {};
const GetValue = Phaser.Utils.Objects.GetValue;
const CircleClass = Phaser.Geom.Circle;
const CircleContains = Phaser.Geom.Circle.Contains;
class TouchCursor extends VectorToCursorKeys {
constructor(gameObject, config) {
var scene = gameObject.scene;
super(scene, config);
//this.resetFromJSON(config); // this function had been called in super(config)
// Event emitter
var eventEmitter = GetValue(config, 'eventEmitter', undefined);
var EventEmitterClass = GetValue(config, 'EventEmitterClass', undefined);
this.setEventEmitter(eventEmitter, EventEmitterClass);
this.scene = scene;
this.mainCamera = scene.sys.cameras.main;
this.pointer = undefined;
this.gameObject = gameObject;
this.radius = GetValue(config, 'radius', 100);
gameObject.setInteractive(new CircleClass(gameObject.displayOriginX, gameObject.displayOriginY, this.radius), CircleContains);
this.boot();
}
resetFromJSON(o) {
super.resetFromJSON(o);
this.pointer = undefined;
return this;
}
toJSON() {
var o = super.toJSON();
o.radius = this.radius;
return o;
}
boot() {
this.gameObject.on('pointerdown', this.onKeyDownStart, this);
this.gameObject.on('pointerover', this.onKeyDownStart, this);
this.scene.input.on('pointermove', this.onKeyDown, this);
this.scene.input.on('pointerup', this.onKeyUp, this);
this.gameObject.once('destroy', this.onParentDestroy, this);
}
shutdown(fromScene) {
if (!this.scene) {
return;
}
// gameObject events will be removed when this gameObject destroyed
// this.gameObject.off('pointerdown', this.onKeyDownStart, this);
// this.gameObject.off('pointerover', this.onKeyDownStart, this);
this.scene.input.off('pointermove', this.onKeyDown, this);
this.scene.input.off('pointerup', this.onKeyUp, this);
this.destroyEventEmitter();
this.scene = undefined;
this.mainCamera = undefined;
this.pointer = undefined;
this.gameObject = undefined;
super.shutdown();
}
get enable() {
return this._enable;
}
// Override setter of enable
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.pointer = undefined; // Release pointer
}
super.enable = e;
return this;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
onKeyDownStart(pointer) {
if ((!pointer.isDown) ||
(this.pointer !== undefined)) {
return;
}
this.pointer = pointer;
this.onKeyDown(pointer);
this.emit('pointerdown', pointer);
}
onKeyDown(pointer) {
if (this.pointer !== pointer) {
return;
}
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
// Pointer is outside of any camera, no worldX/worldY available
return;
}
// Vector of world position
var camera = pointer.camera;
var gameObject = this.gameObject;
var startX = gameObject.x - (camera.scrollX * (gameObject.scrollFactorX - 1));
var startY = gameObject.y - (camera.scrollY * (gameObject.scrollFactorY - 1));
this.setVector(startX, startY, worldXY.x, worldXY.y);
this.emit('update');
}
onKeyUp(pointer) {
if (this.pointer !== pointer) {
return;
}
this.pointer = undefined;
this.clearVector();
this.emit('update');
this.emit('pointerup', pointer);
}
forceUpdate() {
var pointer = this.pointer;
if (!pointer || !pointer.isDown) {
return this;
}
this.onKeyDown(pointer);
return this;
}
}
Object.assign(
TouchCursor.prototype,
EventEmitterMethods
);
class TouchCursorPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(gameObject, config) {
return new TouchCursor(gameObject, config);
}
}
return TouchCursorPlugin;
}));