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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextoonifyfilterplugin = factory()); })(this, (function () { 'use strict'; const FilterName = 'rexFilterToonify'; const frag$4 = `\ vec3 RGBToHSV(vec3 color) { float minv, maxv, delta; vec3 res; minv = min(min(color.r, color.g), color.b); maxv = max(max(color.r, color.g), color.b); res.z = maxv; // v delta = maxv - minv; if( maxv != 0.0 ) { res.y = delta / maxv; // s } else { // s = 0, v is undefined res.y = 0.0; res.x = -1.0; return res; } if( color.r == maxv ) { res.x = ( color.g - color.b ) / delta; // between yellow & magenta } else if( color.g == maxv ) { res.x = 2.0 + ( color.b - color.r ) / delta; // between cyan & yellow } else { res.x = 4.0 + ( color.r - color.g ) / delta; // between magenta & cyan } res.x = res.x * 60.0; // degrees if( res.x < 0.0 ) { res.x = res.x + 360.0; } return res; } `; const frag$3 = `\ vec3 HSVToRGB(float h, float s, float v) { int i; float f, p, q, t; vec3 res; if( s == 0.0 ) { // achromatic (grey) res.x = v; res.y = v; res.z = v; return res; } h /= 60.0; // sector 0 to 5 i = int(floor( h )); f = h - float(i); // factorial part of h p = v * ( 1.0 - s ); q = v * ( 1.0 - s * f ); t = v * ( 1.0 - s * ( 1.0 - f ) ); if (i == 0) { res.x = v; res.y = t; res.z = p; } else if (i == 1) { res.x = q; res.y = v; res.z = p; } else if (i == 2) { res.x = p; res.y = v; res.z = t; } else if (i == 3) { res.x = p; res.y = q; res.z = v; } else if (i == 4) { res.x = t; res.y = p; res.z = v; } else { // i == 5 res.x = v; res.y = p; res.z = q; } return res; } `; const frag$2 = `\ float AvgRGB(vec4 color) { return (color.r + color.g + color.b)/3.0; } `; const frag$1 = frag$2 + `\ #define EDGEGAIN 5.0 bool IsEdge(vec2 coords, vec2 texSize, float threshold) { if (threshold > 1.0) { return false; } vec2 tc = coords * texSize; float pixel[9]; int k = 0; float delta; // read neighboring pixel intensities pixel[0] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float(-1), float(-1))) / texSize ) ); pixel[1] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float(-1), float( 0))) / texSize ) ); pixel[2] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float(-1), float( 1))) / texSize ) ); pixel[3] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 0), float(-1))) / texSize ) ); pixel[4] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 0), float( 0))) / texSize ) ); pixel[5] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 0), float( 1))) / texSize ) ); pixel[6] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 1), float(-1))) / texSize ) ); pixel[7] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 1), float( 0))) / texSize ) ); pixel[8] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 1), float( 1))) / texSize ) ); // average color differences around neighboring pixels delta = (abs(pixel[1]-pixel[7])+ abs(pixel[5]-pixel[3]) + abs(pixel[0]-pixel[8])+ abs(pixel[2]-pixel[6]) )/4.0; return (clamp(delta*EDGEGAIN, 0.0, 1.0) >= threshold); } ` ; const frag = `\ #pragma phaserTemplate(shaderName) #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; uniform vec2 texSize; // Effect parameters uniform float edgeThreshold; // 0.2; uniform vec3 hsvStep; uniform vec3 edgeColor; // (0, 0, 0); ` + frag$4 + frag$1 + frag$3 + ` #pragma phaserTemplate(fragmentHeader) void main() { float hStep = hsvStep.x; float sStep = hsvStep.y; float vStep = hsvStep.z; vec4 front = texture2D(uMainSampler, outTexCoord); vec3 colorLevel; if ((hStep > 0.0) || (sStep > 0.0) || (vStep > 0.0)) { vec3 colorHsv = RGBToHSV(front.rgb); if (hStep > 0.0) { colorHsv.x = min(floor((colorHsv.x / hStep) + 0.5) * hStep, 360.0); } if (sStep > 0.0) { colorHsv.y = min(floor((colorHsv.y / sStep) + 0.5) * sStep, 1.0); } if (vStep > 0.0) { colorHsv.z = min(floor((colorHsv.z / vStep) + 0.5) * vStep, 1.0); } colorLevel = HSVToRGB(colorHsv.x, colorHsv.y, colorHsv.z); } else { colorLevel = front.rgb; } vec3 outColor = (IsEdge(outTexCoord, texSize, edgeThreshold))? edgeColor : colorLevel; gl_FragColor = vec4(outColor, front.a); } ` ; class ToonifyFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, frag); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('edgeThreshold', controller.edgeThreshold); programManager.setUniform('hsvStep', [controller.hueStep, controller.satStep, controller.valStep]); programManager.setUniform('edgeColor', [controller._edgeColor.redGL, controller._edgeColor.greenGL, controller._edgeColor.blueGL]); programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]); } } const GetValue = Phaser.Utils.Objects.GetValue; const IntegerToRGB = Phaser.Display.Color.IntegerToRGB; const Color = Phaser.Display.Color; class ToonifyController extends Phaser.Filters.Controller { static FilterName = FilterName; constructor(camera, config) { super(camera, FilterName); this.edgeThreshold = 0; this.hueLevels = 0; this._satLevels = 0; this._valLevels = 0; this._edgeColor = new Color(); this.resetFromJSON(config); } resetFromJSON(o) { this.setEdgeThreshold(GetValue(o, 'edgeThreshold', 0.2)); this.setHueLevels(GetValue(o, 'hueLevels', 0)); this.setSatLevels(GetValue(o, 'satLevels', 0)); this.setValLevels(GetValue(o, 'valLevels', 0)); this.setEdgeColor(GetValue(o, 'edgeColor', 0)); return this; } // edgeThreshold setEdgeThreshold(value) { this.edgeThreshold = value; return this; } // hueLevels setHueLevels(value) { this.hueLevels = value; return this; } get hueStep() { if (this.hueLevels > 0) { return 360 / this.hueLevels; } else { return 0; } } // satLevels get satLevels() { return this._satLevels; } set satLevels(value) { this._satLevels = value; } setSatLevels(value) { this.satLevels = value; return this; } get satStep() { if (this._satLevels > 0) { return 1 / this._satLevels; } else { return 0; } } // valLevels get valLevels() { return this._valLevels; } set valLevels(value) { this._valLevels = value; } setValLevels(value) { this.valLevels = value; return this; } get valStep() { if (this._valLevels > 0) { return 1 / this._valLevels; } else { return 0; } } // edgeColor get edgeColor() { return this._edgeColor; } set edgeColor(value) { if (typeof (value) === 'number') { value = IntegerToRGB(value); } this._edgeColor.setFromRGB(value); } setEdgeColor(value) { this.edgeColor = value; return this; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterFilter = function (game, FilterClass) { var filterName = FilterClass.FilterName; var renderNodes = GetGame(game).renderer.renderNodes; if (renderNodes.hasNode(filterName)) { return false; } renderNodes.addNodeConstructor(filterName, FilterClass); return true; }; var AddFilterListMethod = function (name, callback) { var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype; if (FilterListComponent[name]) { return; } FilterListComponent[name] = callback; }; var GetFilterList = function (gameObject, external) { if (external === undefined) { external = false; } if (!gameObject.filters) { gameObject.enableFilters().focusFilters(); } var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external; return filterList; }; var AddController = function (gameObject, ControllerClass, config, external) { if (config === undefined) { config = {}; } var filterList = GetFilterList(gameObject, external); var controller = filterList.add( new ControllerClass(filterList.camera, config) ); if (config.name) { controller.name = config.name; } return controller; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemoveController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { for (var i = (list.length - 1); i >= 0; i--) { var controller = list[i]; if (controller instanceof ControllerClass) { controller.destroy(); SpliceOne(controller, i); } } } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { controller.destroy(); SpliceOne(controller, i); } } } }; var GetController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { var result = []; for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if (controller instanceof ControllerClass) { result.push(controller); } } return result; } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { return controller; } } } }; class FilterPluginBase extends Phaser.Plugins.BasePlugin { setFilterClass(FilterClass, ControllerClass) { this.FilterClass = FilterClass; this.ControllerClass = ControllerClass; return this; } setFilterListMethod(name, callback) { AddFilterListMethod(name, callback); return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); if (this.game.isRunning) { RegisterFilter(this.game, this.FilterClass); } else { eventEmitter.once('ready', function () { RegisterFilter(this.game, this.FilterClass); }, this); } } add(gameObject, config, external = false) { return AddController(gameObject, this.ControllerClass, config, external); } remove(gameObject, name, external = false) { RemoveController(gameObject, this.ControllerClass, name, external); return this; } get(gameObject, name, external = false) { return GetController(gameObject, this.ControllerClass, name, external); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class ToonifyFilterPlugin extends FilterPluginBase { constructor(pluginManager) { super(pluginManager); this.setFilterClass(ToonifyFilter, ToonifyController); this.setFilterListMethod( 'addRexToonify', function (config) { return this.add(new ToonifyController(this.camera, config)); } ); } } SetValue(window, 'RexPlugins.Filters.ToonifyFilter', ToonifyFilter); SetValue(window, 'RexPlugins.Filters.ToonifyController', ToonifyController); return ToonifyFilterPlugin; }));