phaser4-rex-plugins
Version:
568 lines (474 loc) • 16 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rextoonifyfilterplugin = factory());
})(this, (function () { 'use strict';
const FilterName = 'rexFilterToonify';
const frag$4 = `\
vec3 RGBToHSV(vec3 color) {
float minv, maxv, delta;
vec3 res;
minv = min(min(color.r, color.g), color.b);
maxv = max(max(color.r, color.g), color.b);
res.z = maxv; // v
delta = maxv - minv;
if( maxv != 0.0 ) {
res.y = delta / maxv; // s
} else {
// s = 0, v is undefined
res.y = 0.0;
res.x = -1.0;
return res;
}
if( color.r == maxv ) {
res.x = ( color.g - color.b ) / delta; // between yellow & magenta
} else if( color.g == maxv ) {
res.x = 2.0 + ( color.b - color.r ) / delta; // between cyan & yellow
} else {
res.x = 4.0 + ( color.r - color.g ) / delta; // between magenta & cyan
}
res.x = res.x * 60.0; // degrees
if( res.x < 0.0 ) {
res.x = res.x + 360.0;
}
return res;
}
`;
const frag$3 = `\
vec3 HSVToRGB(float h, float s, float v) {
int i;
float f, p, q, t;
vec3 res;
if( s == 0.0 ) {
// achromatic (grey)
res.x = v;
res.y = v;
res.z = v;
return res;
}
h /= 60.0; // sector 0 to 5
i = int(floor( h ));
f = h - float(i); // factorial part of h
p = v * ( 1.0 - s );
q = v * ( 1.0 - s * f );
t = v * ( 1.0 - s * ( 1.0 - f ) );
if (i == 0) {
res.x = v;
res.y = t;
res.z = p;
} else if (i == 1) {
res.x = q;
res.y = v;
res.z = p;
} else if (i == 2) {
res.x = p;
res.y = v;
res.z = t;
} else if (i == 3) {
res.x = p;
res.y = q;
res.z = v;
} else if (i == 4) {
res.x = t;
res.y = p;
res.z = v;
} else { // i == 5
res.x = v;
res.y = p;
res.z = q;
}
return res;
}
`;
const frag$2 = `\
float AvgRGB(vec4 color) {
return (color.r + color.g + color.b)/3.0;
}
`;
const frag$1 =
frag$2 +
`\
#define EDGEGAIN 5.0
bool IsEdge(vec2 coords, vec2 texSize, float threshold) {
if (threshold > 1.0) {
return false;
}
vec2 tc = coords * texSize;
float pixel[9];
int k = 0;
float delta;
// read neighboring pixel intensities
pixel[0] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float(-1), float(-1))) / texSize ) );
pixel[1] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float(-1), float( 0))) / texSize ) );
pixel[2] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float(-1), float( 1))) / texSize ) );
pixel[3] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 0), float(-1))) / texSize ) );
pixel[4] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 0), float( 0))) / texSize ) );
pixel[5] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 0), float( 1))) / texSize ) );
pixel[6] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 1), float(-1))) / texSize ) );
pixel[7] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 1), float( 0))) / texSize ) );
pixel[8] = AvgRGB( texture2D( uMainSampler, (tc + vec2(float( 1), float( 1))) / texSize ) );
// average color differences around neighboring pixels
delta = (abs(pixel[1]-pixel[7])+
abs(pixel[5]-pixel[3]) +
abs(pixel[0]-pixel[8])+
abs(pixel[2]-pixel[6])
)/4.0;
return (clamp(delta*EDGEGAIN, 0.0, 1.0) >= threshold);
}
` ;
const frag = `\
#pragma phaserTemplate(shaderName)
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
uniform vec2 texSize;
// Effect parameters
uniform float edgeThreshold; // 0.2;
uniform vec3 hsvStep;
uniform vec3 edgeColor; // (0, 0, 0);
`
+ frag$4 + frag$1 + frag$3 +
`
#pragma phaserTemplate(fragmentHeader)
void main() {
float hStep = hsvStep.x;
float sStep = hsvStep.y;
float vStep = hsvStep.z;
vec4 front = texture2D(uMainSampler, outTexCoord);
vec3 colorLevel;
if ((hStep > 0.0) || (sStep > 0.0) || (vStep > 0.0)) {
vec3 colorHsv = RGBToHSV(front.rgb);
if (hStep > 0.0) {
colorHsv.x = min(floor((colorHsv.x / hStep) + 0.5) * hStep, 360.0);
}
if (sStep > 0.0) {
colorHsv.y = min(floor((colorHsv.y / sStep) + 0.5) * sStep, 1.0);
}
if (vStep > 0.0) {
colorHsv.z = min(floor((colorHsv.z / vStep) + 0.5) * vStep, 1.0);
}
colorLevel = HSVToRGB(colorHsv.x, colorHsv.y, colorHsv.z);
} else {
colorLevel = front.rgb;
}
vec3 outColor = (IsEdge(outTexCoord, texSize, edgeThreshold))? edgeColor : colorLevel;
gl_FragColor = vec4(outColor, front.a);
}
` ;
class ToonifyFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, frag);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
programManager.setUniform('edgeThreshold', controller.edgeThreshold);
programManager.setUniform('hsvStep', [controller.hueStep, controller.satStep, controller.valStep]);
programManager.setUniform('edgeColor', [controller._edgeColor.redGL, controller._edgeColor.greenGL, controller._edgeColor.blueGL]);
programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]);
}
}
const GetValue = Phaser.Utils.Objects.GetValue;
const IntegerToRGB = Phaser.Display.Color.IntegerToRGB;
const Color = Phaser.Display.Color;
class ToonifyController extends Phaser.Filters.Controller {
static FilterName = FilterName;
constructor(camera, config) {
super(camera, FilterName);
this.edgeThreshold = 0;
this.hueLevels = 0;
this._satLevels = 0;
this._valLevels = 0;
this._edgeColor = new Color();
this.resetFromJSON(config);
}
resetFromJSON(o) {
this.setEdgeThreshold(GetValue(o, 'edgeThreshold', 0.2));
this.setHueLevels(GetValue(o, 'hueLevels', 0));
this.setSatLevels(GetValue(o, 'satLevels', 0));
this.setValLevels(GetValue(o, 'valLevels', 0));
this.setEdgeColor(GetValue(o, 'edgeColor', 0));
return this;
}
// edgeThreshold
setEdgeThreshold(value) {
this.edgeThreshold = value;
return this;
}
// hueLevels
setHueLevels(value) {
this.hueLevels = value;
return this;
}
get hueStep() {
if (this.hueLevels > 0) {
return 360 / this.hueLevels;
} else {
return 0;
}
}
// satLevels
get satLevels() {
return this._satLevels;
}
set satLevels(value) {
this._satLevels = value;
}
setSatLevels(value) {
this.satLevels = value;
return this;
}
get satStep() {
if (this._satLevels > 0) {
return 1 / this._satLevels;
} else {
return 0;
}
}
// valLevels
get valLevels() {
return this._valLevels;
}
set valLevels(value) {
this._valLevels = value;
}
setValLevels(value) {
this.valLevels = value;
return this;
}
get valStep() {
if (this._valLevels > 0) {
return 1 / this._valLevels;
} else {
return 0;
}
}
// edgeColor
get edgeColor() {
return this._edgeColor;
}
set edgeColor(value) {
if (typeof (value) === 'number') {
value = IntegerToRGB(value);
}
this._edgeColor.setFromRGB(value);
}
setEdgeColor(value) {
this.edgeColor = value;
return this;
}
}
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var RegisterFilter = function (game, FilterClass) {
var filterName = FilterClass.FilterName;
var renderNodes = GetGame(game).renderer.renderNodes;
if (renderNodes.hasNode(filterName)) {
return false;
}
renderNodes.addNodeConstructor(filterName, FilterClass);
return true;
};
var AddFilterListMethod = function (name, callback) {
var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype;
if (FilterListComponent[name]) {
return;
}
FilterListComponent[name] = callback;
};
var GetFilterList = function (gameObject, external) {
if (external === undefined) {
external = false;
}
if (!gameObject.filters) {
gameObject.enableFilters().focusFilters();
}
var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external;
return filterList;
};
var AddController = function (gameObject, ControllerClass, config, external) {
if (config === undefined) {
config = {};
}
var filterList = GetFilterList(gameObject, external);
var controller = filterList.add(
new ControllerClass(filterList.camera, config)
);
if (config.name) {
controller.name = config.name;
}
return controller;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemoveController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
for (var i = (list.length - 1); i >= 0; i--) {
var controller = list[i];
if (controller instanceof ControllerClass) {
controller.destroy();
SpliceOne(controller, i);
}
}
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
controller.destroy();
SpliceOne(controller, i);
}
}
}
};
var GetController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
var result = [];
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if (controller instanceof ControllerClass) {
result.push(controller);
}
}
return result;
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
return controller;
}
}
}
};
class FilterPluginBase extends Phaser.Plugins.BasePlugin {
setFilterClass(FilterClass, ControllerClass) {
this.FilterClass = FilterClass;
this.ControllerClass = ControllerClass;
return this;
}
setFilterListMethod(name, callback) {
AddFilterListMethod(name, callback);
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
if (this.game.isRunning) {
RegisterFilter(this.game, this.FilterClass);
} else {
eventEmitter.once('ready', function () {
RegisterFilter(this.game, this.FilterClass);
}, this);
}
}
add(gameObject, config, external = false) {
return AddController(gameObject, this.ControllerClass, config, external);
}
remove(gameObject, name, external = false) {
RemoveController(gameObject, this.ControllerClass, name, external);
return this;
}
get(gameObject, name, external = false) {
return GetController(gameObject, this.ControllerClass, name, external);
}
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class ToonifyFilterPlugin extends FilterPluginBase {
constructor(pluginManager) {
super(pluginManager);
this.setFilterClass(ToonifyFilter, ToonifyController);
this.setFilterListMethod(
'addRexToonify',
function (config) {
return this.add(new ToonifyController(this.camera, config));
}
);
}
}
SetValue(window, 'RexPlugins.Filters.ToonifyFilter', ToonifyFilter);
SetValue(window, 'RexPlugins.Filters.ToonifyController', ToonifyController);
return ToonifyFilterPlugin;
}));