phaser4-rex-plugins
Version:
507 lines (415 loc) • 14.4 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexsplitfilterplugin = factory());
})(this, (function () { 'use strict';
const FilterName = 'rexFilterSplit';
const frag = `\
#pragma phaserTemplate(shaderName)
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec2 texSize;
uniform vec2 split;
uniform vec4 spaceConfig;
uniform float angle;
uniform float shiftEnable;
vec2 rotate(vec2 uv, float angle) {
float s = sin(angle);
float c = cos(angle);
return vec2(
uv.x * c + uv.y * s,
uv.y * c - uv.x * s
);
}
#pragma phaserTemplate(fragmentHeader)
void main (void) {
float spaceLeft = spaceConfig.x;
float spaceRight = spaceConfig.y;
float spaceTop = spaceConfig.z;
float spaceBottom = spaceConfig.w;
vec2 tc = outTexCoord * texSize;
tc -= split;
tc = rotate(tc, -angle);
if (
((tc.x > -spaceLeft) && (tc.x < spaceRight)) ||
((tc.y > -spaceTop) && (tc.y < spaceBottom))
) {
gl_FragColor = vec4(0,0,0,0);
} else {
if (shiftEnable > 0.0) {
tc.x += (tc.x < 0.0)? spaceLeft: -spaceRight;
tc.y += (tc.y < 0.0)? spaceTop: -spaceBottom;
}
tc = rotate(tc, angle);
tc += split;
gl_FragColor = texture2D(uMainSampler, tc / texSize);
}
}
`;
class SplitFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, frag);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
programManager.setUniform('split', [controller.splitX, (drawingContext.height - controller.splitY)]);
programManager.setUniform('angle', controller.rotation);
programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]);
programManager.setUniform('spaceConfig', [controller.spaceLeft, controller.spaceRight, controller.spaceTop, controller.spaceBottom]);
programManager.setUniform('shiftEnable', (controller.shiftEnable) ? 1 : 0);
}
}
const GetValue = Phaser.Utils.Objects.GetValue;
const DegToRad = Phaser.Math.DegToRad;
const RadToDeg = Phaser.Math.RadToDeg;
class SplitController extends Phaser.Filters.Controller {
static FilterName = FilterName;
constructor(camera, config) {
super(camera, FilterName);
this.splitX = 0;
this.splitY = 0;
this.spaceLeft = 0;
this.spaceRight = 0;
this.spaceTop = 0;
this.spaceBottom = 0;
this.rotation = 0;
this.shiftEnable = true;
this.resetFromJSON(config);
}
resetFromJSON(o) {
var splittedWidth = GetValue(o, 'width', undefined);
if (splittedWidth === undefined) {
this.spaceLeft = GetValue(o, 'left', 0);
this.spaceRight = GetValue(o, 'right', 0);
} else {
this.splittedWidth = splittedWidth;
}
var splittedHeight = GetValue(o, 'height', undefined);
if (splittedHeight === undefined) {
this.spaceTop = GetValue(o, 'top', 0);
this.spaceBottom = GetValue(o, 'bottom', 0);
} else {
this.splittedHeight = splittedHeight;
}
this.splitX = GetValue(o, 'x', this.camera.centerX);
this.splitY = GetValue(o, 'Y', this.camera.centerY);
var rotation = GetValue(o, 'rotation', undefined);
if (rotation === undefined) {
this.setAngle(GetValue(o, 'angle', 0));
} else {
this.setRotation(rotation);
}
this.shiftEnable = GetValue(o, 'shiftEnable', true);
return this;
}
// split
setSplit(x, y) {
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
this.splitX = x;
this.splitY = y;
return this;
}
splitAtCenter(width, height) {
this.setSplit(this.camera.centerX, this.camera.centerY);
if (width !== undefined) {
this.setSplittedWidth(width);
}
if (height !== undefined) {
this.setSplittedHeight(height);
}
return this;
}
// rotation
setRotation(value) {
this.rotation = value;
return this;
}
get angle() {
return RadToDeg(this.rotation);
}
set angle(value) {
this.rotation = DegToRad(value);
}
setAngle(value) {
this.angle = value;
return this;
}
// space
setSpace(left, right, top, bottom) {
if (left === undefined) {
left = 0;
}
if (right === undefined) {
right = 0;
}
if (top === undefined) {
top = 0;
}
if (bottom === undefined) {
bottom = 0;
}
this.spaceLeft = left;
this.spaceRight = right;
this.spaceTop = top;
this.spaceBottom = bottom;
return this;
}
get splittedWidth() {
return this.spaceLeft + this.spaceRight;
}
set splittedWidth(value) {
this.spaceLeft = value / 2;
this.spaceRight = this.spaceLeft;
}
setSplittedWidth(width) {
if (width === undefined) {
width = 0;
}
this.splittedWidth = width;
return this;
}
get splittedHeight() {
return this.spaceTop + this.spaceBottom;
}
set splittedHeight(value) {
this.spaceTop = value / 2;
this.spaceBottom = this.spaceTop;
}
setSplittedHeight(height) {
if (height === undefined) {
height = 0;
}
this.splittedHeight = height;
return this;
}
// shiftEnable
setShiftEnable(enable) {
if (enable === undefined) {
enable = true;
}
this.shiftEnable = enable;
return true;
}
}
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var RegisterFilter = function (game, FilterClass) {
var filterName = FilterClass.FilterName;
var renderNodes = GetGame(game).renderer.renderNodes;
if (renderNodes.hasNode(filterName)) {
return false;
}
renderNodes.addNodeConstructor(filterName, FilterClass);
return true;
};
var AddFilterListMethod = function (name, callback) {
var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype;
if (FilterListComponent[name]) {
return;
}
FilterListComponent[name] = callback;
};
var GetFilterList = function (gameObject, external) {
if (external === undefined) {
external = false;
}
if (!gameObject.filters) {
gameObject.enableFilters().focusFilters();
}
var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external;
return filterList;
};
var AddController = function (gameObject, ControllerClass, config, external) {
if (config === undefined) {
config = {};
}
var filterList = GetFilterList(gameObject, external);
var controller = filterList.add(
new ControllerClass(filterList.camera, config)
);
if (config.name) {
controller.name = config.name;
}
return controller;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemoveController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
for (var i = (list.length - 1); i >= 0; i--) {
var controller = list[i];
if (controller instanceof ControllerClass) {
controller.destroy();
SpliceOne(controller, i);
}
}
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
controller.destroy();
SpliceOne(controller, i);
}
}
}
};
var GetController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
var result = [];
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if (controller instanceof ControllerClass) {
result.push(controller);
}
}
return result;
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
return controller;
}
}
}
};
class FilterPluginBase extends Phaser.Plugins.BasePlugin {
setFilterClass(FilterClass, ControllerClass) {
this.FilterClass = FilterClass;
this.ControllerClass = ControllerClass;
return this;
}
setFilterListMethod(name, callback) {
AddFilterListMethod(name, callback);
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
if (this.game.isRunning) {
RegisterFilter(this.game, this.FilterClass);
} else {
eventEmitter.once('ready', function () {
RegisterFilter(this.game, this.FilterClass);
}, this);
}
}
add(gameObject, config, external = false) {
return AddController(gameObject, this.ControllerClass, config, external);
}
remove(gameObject, name, external = false) {
RemoveController(gameObject, this.ControllerClass, name, external);
return this;
}
get(gameObject, name, external = false) {
return GetController(gameObject, this.ControllerClass, name, external);
}
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class SplitFilterPlugin extends FilterPluginBase {
constructor(pluginManager) {
super(pluginManager);
this.setFilterClass(SplitFilter, SplitController);
this.setFilterListMethod(
'addRexSplit',
function (config) {
return this.add(new SplitController(this.camera, config));
}
);
}
}
SetValue(window, 'RexPlugins.Filters.SplitFilter', SplitFilter);
SetValue(window, 'RexPlugins.Filters.SplitController', SplitController);
return SplitFilterPlugin;
}));