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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexsliderplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const Linear$1 = Phaser.Math.Linear; const Percent$1 = Phaser.Math.Percent; var ProgressValueMethods = { setValue(value, min, max) { if ((value === undefined) || (value === null)) { return this; } if (min !== undefined) { value = Percent$1(value, min, max); } this.value = value; return this; }, addValue(inc, min, max) { if (min !== undefined) { inc = Percent$1(inc, min, max); } this.value += inc; return this; }, getValue(min, max) { var value = this.value; if ((min !== undefined) && (max !== undefined)) { value = Linear$1(min, max, value); } return value; } }; const GetValue = Phaser.Utils.Objects.GetValue; const BetweenPoints = Phaser.Math.Angle.BetweenPoints; const DistanceBetween = Phaser.Math.Distance.Between; const RotateAroundDistance = Phaser.Math.RotateAroundDistance; const Clamp = Phaser.Math.Clamp; const Linear = Phaser.Math.Linear; const Percent = Phaser.Math.Percent; class Slider extends ComponentBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._enable = undefined; this._value = undefined; this.endPoints = [ { x: 0, y: 0 }, { x: 0, y: 0 } ]; var callback = GetValue(config, 'valuechangeCallback', null); if (callback !== null) { var scope = GetValue(config, 'valuechangeCallbackScope', undefined); this.on('valuechange', callback, scope); } this.parent.setInteractive(GetValue(config, "inputConfig", undefined)); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.setValue(GetValue(o, "value", 0)); var endPoints = GetValue(o, "endPoints", undefined); if (endPoints !== undefined) { this.setEndPoints(endPoints); } this.setEnable(GetValue(o, "enable", true)); return this; } toJSON() { return { value: this.value, endPoints: this.endPoints, enable: this.enable }; } boot() { this.parent.on('drag', this.onDragging, this); } // shutdown(fromScene) { // // Already shutdown // if (this.isShutdown) { // return; // } // // GameObject events will be removed when this gameObject destroyed // // this.parent.off('drag', this.onDragging, this); // super.shutdown(fromScene); // } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } this._enable = e; this.scene.input.setDraggable(this.parent, e); return this; } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } setEndPoints(p0x, p0y, p1x, p1y) { var points = this.endPoints; if (typeof (p0x) === 'number') { points[0].x = p0x; points[0].y = p0y; points[1].x = p1x; points[1].y = p1y; } else if (Array.isArray(p0x)) { // single array with 2 points points[0] = p0x[0]; points[1] = p0x[1]; } else { points[0] = p0x; points[1] = p0y; } this.axisRotation = BetweenPoints(points[0], points[1]); this.updatePos(); return this; } get value() { return this._value; } set value(value) { value = Clamp(value, 0, 1); if (value === this._value) { return; } var oldValue = this._value; this._value = value; this.updatePos(this._value); this.emit('valuechange', this._value, oldValue); } get isDragging() { return (this.parent.input.dragState > 0); } onDragging(pointer, dragX, dragY) { var endPoints = this.endPoints; var newValue; if (endPoints[0].y === endPoints[1].y) { var min = Math.min(endPoints[0].x, endPoints[1].x); var max = Math.max(endPoints[0].x, endPoints[1].x); newValue = Percent(dragX, min, max); } else if (endPoints[0].x === endPoints[1].x) { var min = Math.min(endPoints[0].y, endPoints[1].y); var max = Math.max(endPoints[0].y, endPoints[1].y); newValue = Percent(dragY, min, max); } else { var gameObject = this.parent; var dist; var p1 = { x: dragX, y: dragY }; dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y); p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, -this.axisRotation, dist); p1.y = gameObject.y; dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y); p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, this.axisRotation, dist); var min = Math.min(endPoints[0].x, endPoints[1].x); var max = Math.max(endPoints[0].x, endPoints[1].x); newValue = Percent(p1.x, min, max); } this.value = newValue; } updatePos() { var gameObject = this.parent; var points = this.endPoints; gameObject.x = Linear(points[0].x, points[1].x, this._value); gameObject.y = Linear(points[0].y, points[1].y, this._value); return this; } } Object.assign( Slider.prototype, ProgressValueMethods, ); class SliderPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new Slider(gameObject, config); } } return SliderPlugin; }));