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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexshakepositionplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$3 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$3(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$2 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$2(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; const GetValue$1 = Phaser.Utils.Objects.GetValue; const Clamp = Phaser.Math.Clamp; class Timer { constructor(config) { this.resetFromJSON(config); } resetFromJSON(o) { this.state = GetValue$1(o, 'state', IDLE); this.timeScale = GetValue$1(o, 'timeScale', 1); this.delay = GetValue$1(o, 'delay', 0); this.repeat = GetValue$1(o, 'repeat', 0); this.repeatCounter = GetValue$1(o, 'repeatCounter', 0); this.repeatDelay = GetValue$1(o, 'repeatDelay', 0); this.duration = GetValue$1(o, 'duration', 0); this.nowTime = GetValue$1(o, 'nowTime', 0); this.justRestart = GetValue$1(o, 'justRestart', false); } toJSON() { return { state: this.state, timeScale: this.timeScale, delay: this.delay, repeat: this.repeat, repeatCounter: this.repeatCounter, repeatDelay: this.repeatDelay, duration: this.duration, nowTime: this.nowTime, justRestart: this.justRestart, } } destroy() { } setTimeScale(timeScale) { this.timeScale = timeScale; return this; } setDelay(delay) { if (delay === undefined) { delay = 0; } this.delay = delay; return this; } setDuration(duration) { this.duration = duration; return this; } setRepeat(repeat) { this.repeat = repeat; return this; } setRepeatInfinity() { this.repeat = -1; return this; } setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; return this; } start() { this.nowTime = (this.delay > 0) ? -this.delay : 0; this.state = (this.nowTime >= 0) ? COUNTDOWN : DELAY; this.repeatCounter = 0; return this; } stop() { this.state = IDLE; return this; } update(time, delta) { if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0 ) { return; } this.nowTime += (delta * this.timeScale); this.justRestart = false; if (this.nowTime >= this.duration) { if ((this.repeat === -1) || (this.repeatCounter < this.repeat)) { this.repeatCounter++; this.justRestart = true; this.nowTime -= this.duration; if (this.repeatDelay > 0) { this.nowTime -= this.repeatDelay; this.state = REPEATDELAY; } } else { this.nowTime = this.duration; this.state = DONE; } } else if (this.nowTime >= 0) { this.state = COUNTDOWN; } } get t() { var t; switch (this.state) { case IDLE: case DELAY: case REPEATDELAY: t = 0; break; case COUNTDOWN: t = this.nowTime / this.duration; break; case DONE: t = 1; break; } return Clamp(t, 0, 1); } set t(value) { value = Clamp(value, -1, 1); if (value < 0) { this.state = DELAY; this.nowTime = -this.delay * value; } else { this.state = COUNTDOWN; this.nowTime = this.duration * value; if ((value === 1) && (this.repeat !== 0)) { this.repeatCounter++; } } } setT(t) { this.t = t; return this; } get isIdle() { return this.state === IDLE; } get isDelay() { return this.state === DELAY; } get isCountDown() { return this.state === COUNTDOWN; } get isRunning() { return this.state === DELAY || this.state === COUNTDOWN; } get isDone() { return this.state === DONE; } get isOddIteration() { return (this.repeatCounter & 1) === 1; } get isEvenIteration() { return (this.repeatCounter & 1) === 0; } } const IDLE = 0; const DELAY = 1; const COUNTDOWN = 2; const REPEATDELAY = 3; const DONE = -1; const GetValue = Phaser.Utils.Objects.GetValue; class ShakePosition extends TickTask { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this.timer = new Timer(); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.timer.resetFromJSON(GetValue(o, 'timer')); this.setEnable(GetValue(o, 'enable', true)); this.setMode(GetValue(o, 'mode', 1)); this.isRunning = GetValue(o, 'isRunning', false); this.setMagnitudeMode(GetValue(o, 'magnitudeMode', 1)); this.setAxisMode(GetValue(o, "axis", 0)); this.setDuration(GetValue(o, 'duration', 500)); this.setMagnitude(GetValue(o, 'magnitude', 10)); this.ox = GetValue(o, 'ox', undefined); this.oy = GetValue(o, 'oy', undefined); return this; } toJSON() { return { timer: this.timer.toJSON(), enable: this.enable, mode: this.mode, isRunning: this.isRunning, magnitudeMode: magnitudeMode, duration: this.duration, magnitude: this.magnitude, ox: this.ox, oy: this.oy, }; } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } super.shutdown(fromScene); this.timer.destroy(); this.timer = undefined; } startTicking() { super.startTicking(); if (this.mode === 0) { // Effect mode this.scene.game.events.on('poststep', this.update, this); this.scene.game.events.on('prestep', this.backToOrigin, this); } else { // Behavior Mode this.scene.sys.events.on('preupdate', this.update, this); } } stopTicking() { super.stopTicking(); if (this.scene) { // Scene might be destoryed if (this.mode === 0) { // Effect mode this.scene.game.events.off('poststep', this.update, this); this.scene.game.events.off('prestep', this.backToOrigin, this); } else { // Behavior Mode this.scene.sys.events.off('preupdate', this.update, this); } } } setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } setMode(mode) { if (typeof (mode) === 'string') { mode = MODE[mode]; } this.mode = mode; return this; } setMagnitudeMode(magnitudeMode) { if (typeof (magnitudeMode) === 'string') { magnitudeMode = MANITUDEMODE[magnitudeMode]; } this.magnitudeMode = magnitudeMode; return this; } setAxisMode(m) { if (typeof (m) === 'string') { m = DIRECTIONNODE[m]; } this.axisMode = m; return this; } setDuration(duration) { this.duration = duration; return this; } setMagnitude(magnitude) { this.magnitude = magnitude; return this; } start(duration, magnitude) { if (typeof (duration) !== 'number') { var config = duration; magnitude = GetValue(config, 'magnitude', undefined); duration = GetValue(config, 'duration', undefined); } if (magnitude !== undefined) { this.setMagnitude(magnitude); } if (duration !== undefined) { this.setDuration(duration); } this.timer .setDuration(this.duration) .start(); super.start(); return this; } shake(duration, magnitude) { this.start(duration, magnitude); return this; } update(time, delta) { if ((!this.isRunning) || (!this.enable)) { return this; } var gameObject = this.parent; if (!gameObject.active) { return this; } this.timer.update(time, delta); if (this.timer.isDone) { this.backToOrigin(); this.complete(); } else { if (this.ox === undefined) { this.ox = gameObject.x; this.oy = gameObject.y; } var magnitude = this.magnitude; if (this.magnitudeMode === 1) // decay { magnitude *= (1 - this.timer.t); } var a = Math.random() * Math.PI * 2; var x = this.ox + (Math.cos(a) * magnitude); var y = this.oy + (Math.sin(a) * magnitude); switch (this.axisMode) { case 1: gameObject.x = x; break; case 2: gameObject.y = y; break; default: gameObject.x = x; gameObject.y = y; break; } } return this; } backToOrigin() { if ((!this.isRunning) || (!this.enable)) { return this; } if (this.ox === undefined) { return this; } var gameObject = this.parent; switch (this.axisMode) { case 1: gameObject.x = this.ox; break; case 2: gameObject.y = this.oy; break; default: gameObject.x = this.ox; gameObject.y = this.oy; break; } this.ox = undefined; this.oy = undefined; return this; } } const MODE = { effect: 0, behavior: 1, }; const DIRECTIONNODE = { 'both': 0, 'h&v': 0, 'x&y': 0, 'horizontal': 1, 'h': 1, 'x': 1, 'vertical': 2, 'v': 2, 'y': 2 }; const MANITUDEMODE = { constant: 0, decay: 1, }; class ShakePlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new ShakePosition(gameObject, config); } } return ShakePlugin; }));