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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexroundrectanglecanvasplugin = factory()); })(this, (function () { 'use strict'; // copy from Phaser.GameObjects.Text var WebGLRenderer = function (renderer, src, drawingContext, parentMatrix) { if (src.dirty) { src.updateTexture(); src.dirty = false; } if ((src.width === 0) || (src.height === 0)) { return; } drawingContext.camera.addToRenderList(src); var customRenderNodes = src.customRenderNodes; var defaultRenderNodes = src.defaultRenderNodes; (customRenderNodes.Submitter || defaultRenderNodes.Submitter).run( drawingContext, src, parentMatrix, 0, customRenderNodes.Texturer || defaultRenderNodes.Texturer, customRenderNodes.Transformer || defaultRenderNodes.Transformer ); }; // copy from Phaser.GameObjects.Text var CanvasRenderer = function (renderer, src, camera, parentMatrix) { if (src.dirty) { src.updateTexture(); src.dirty = false; } if ((src.width === 0) || (src.height === 0)) { return; } camera.addToRenderList(src); renderer.batchSprite(src, src.frame, camera, parentMatrix); }; var Render = { renderWebGL: WebGLRenderer, renderCanvas: CanvasRenderer }; const Color = Phaser.Display.Color; var CanvasMethods = { clear() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); this.dirty = true; return this; }, fill(color) { this.context.fillStyle = color; this.context.fillRect(0, 0, this.canvas.width, this.canvas.height); this.dirty = true; return this; }, drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) { var textureFrame = this.scene.sys.textures.getFrame(key, frame); if (!textureFrame) { return this; } var frameWidth = textureFrame.cutWidth, frameHeight = textureFrame.cutHeight; if (dx === undefined) { dx = 0; } if (dy === undefined) { dy = 0; } if (dWidth === undefined) { dWidth = frameWidth; } if (dHeight === undefined) { dHeight = frameHeight; } if (sxOffset === undefined) { sxOffset = 0; } if (syOffset === undefined) { syOffset = 0; } if (sWidth === undefined) { sWidth = frameWidth; } if (sHeight === undefined) { sHeight = frameHeight; } var sx = textureFrame.cutX + sxOffset; var sy = textureFrame.cutY + syOffset; this.context.drawImage( textureFrame.source.image, // image sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight ); this.dirty = true; return this; }, getDataURL(type, encoderOptions) { return this.canvas.toDataURL(type, encoderOptions); }, getPixel(x, y, out) { if (out === undefined) { out = new Color(); } var rgb = this.context.getImageData(x, y, 1, 1); out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]); return out; }, setPixel(x, y, r, g, b, a) { if (typeof (r) !== 'number') { var color = r; r = color.red; g = color.green; b = color.blue; a = color.alpha; } if (a === undefined) { a = ((r !== 0) || (g !== 0) || (b !== 0)) ? 255 : 0; } var imgData = this.context.createImageData(1, 1); imgData.data[0] = r; imgData.data[1] = g; imgData.data[2] = b; imgData.data[3] = a; this.context.putImageData(imgData, x, y); this.dirty = true; return this; } }; var CopyCanvasToTexture = function (scene, srcCanvas, key, x, y, width, height) { var textures = scene.sys.textures; var renderer = scene.renderer; if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { width = srcCanvas.width; } if (height === undefined) { height = srcCanvas.height; } var texture; if (textures.exists(key)) { texture = textures.get(key); } else { texture = textures.createCanvas(key, width, height); } var destCanvas = texture.getSourceImage(); if (destCanvas.width !== width) { destCanvas.width = width; } if (destCanvas.height !== height) { destCanvas.height = height; } var destCtx = destCanvas.getContext('2d', { willReadFrequently: true }); destCtx.clearRect(0, 0, width, height); destCtx.drawImage(srcCanvas, x, y, width, height); if (renderer.gl && texture) { renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0); } }; var TextureMethods = { updateTexture(callback, scope) { var canvas = this.canvas; var context = this.context; if (callback) { var scale = this.resolution; if (scale !== 1) { this.context.save(); this.context.scale(scale, scale); } if (scope) { callback.call(scope, canvas, context); } else { callback(canvas, context); } if (scale !== 1) { this.context.restore(); } } var newWidth = canvas.width, newHeight = canvas.height; if ((newWidth !== this.frame.width) || (newHeight !== this.frame.height)) { this.frame.setSize(newWidth, newHeight); this.frame.source.updateSize(newWidth, newHeight); this.frame.updateUVs(); } if (this.renderer && this.renderer.gl) { this.frame.source.glTexture = this.renderer.canvasToTexture(canvas, this.frame.source.glTexture, true); if (typeof WEBGL_DEBUG) { this.frame.glTexture.spectorMetadata = { textureKey: 'Canvas Game Object' }; } } this.dirty = false; var input = this.input; if (input && !input.customHitArea) { input.hitArea.width = this.width; input.hitArea.height = this.height; } return this; }, generateTexture(key, x, y, width, height) { var srcCanvas = this.canvas; if (width === undefined) { width = srcCanvas.width; } else { width *= this.resolution; } if (height === undefined) { height = srcCanvas.height; } else { height *= this.resolution; } CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height); return this; }, loadTexture(key, frame) { var textureFrame = this.scene.sys.textures.getFrame(key, frame); if (!textureFrame) { return this; } if ((this.width !== textureFrame.cutWidth) || (this.height !== textureFrame.cutHeight)) { this.setSize(textureFrame.cutWidth, textureFrame.cutHeight); } else { this.clear(); } this.drawFrame(key, frame); this.dirty = true; return this; } }; const MainVersionNumber = 4; const SubVersionNumber = 0; var IsChecked = false; var CheckP3Version = function (minVersion) { if (IsChecked) { return; } if (minVersion === undefined) { minVersion = SubVersionNumber; } var version = Phaser.VERSION.split('.'); var mainVersion = parseInt(version[0]); if (mainVersion === MainVersionNumber) { var subVersion = parseInt(version[1]); if (subVersion < minVersion) { console.error(`Minimum supported version : ${mainVersion}.${subVersion}`); } } else { console.error(`Can't supported version : ${mainVersion}`); } IsChecked = true; }; CheckP3Version(); const CanvasPool = Phaser.Display.Canvas.CanvasPool; const GameObject = Phaser.GameObjects.GameObject; const UUID = Phaser.Utils.String.UUID; const DefaultImageNodes = Phaser.Renderer.WebGL.RenderNodes.Defaults.DefaultImageNodes; class Canvas extends GameObject { constructor(scene, x, y, width, height, resolution) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { width = 1; } if (height === undefined) { height = 1; } if (resolution === undefined) { resolution = 1; } super(scene, 'rexCanvas'); this.renderer = scene.sys.game.renderer; this._width = width; this._height = height; this.resolution = resolution; width = Math.max(Math.ceil(width * this.resolution), 1); height = Math.max(Math.ceil(height * this.resolution), 1); this.canvas = CanvasPool.create(this, width, height); this.dirty = false; this.setPosition(x, y); this.setOrigin(0.5, 0.5); this.initRenderNodes(this._defaultRenderNodesMap); this._crop = this.resetCropObject(); // Create a Texture for this Text object this._textureKey = UUID(); this.texture = scene.sys.textures.addCanvas(this._textureKey, this.canvas); // Set the context to be the CanvasTexture context this.context = this.texture.context; // Get the frame this.frame = this.texture.get(); // Set the resolution this.frame.source.resolution = this.resolution; if (this.renderer && this.renderer.gl) { // Clear the default 1x1 glTexture, as we override it later this.renderer.deleteTexture(this.frame.source.glTexture); this.frame.source.glTexture = null; } this.dirty = true; } preDestroy() { CanvasPool.remove(this.canvas); this.canvas = null; this.context = null; var texture = this.texture; if (texture) { texture.destroy(); } } get _defaultRenderNodesMap() { return DefaultImageNodes; } setResolution(resolution) { if (this.resolution === resolution) { return this; } this.resolution = resolution; var width = Math.max(Math.ceil(this.width * resolution), 1); var height = Math.max(Math.ceil(this.height * resolution), 1); this.canvas.width = width; this.canvas.height = height; this.frame.source.resolution = resolution; this.dirty = true; return this; } get width() { return this._width; } set width(value) { this.setSize(value, this._height); } get height() { return this._height; } set height(value) { this.setSize(this._width, value); } setCanvasSize(width, height) { if ((this._width === width) && (this._height === height)) { return this; } this._width = width; this._height = height; this.updateDisplayOrigin(); width = Math.max(Math.ceil(width * this.resolution), 1); height = Math.max(Math.ceil(height * this.resolution), 1); this.canvas.width = width; this.canvas.height = height; this.frame.setSize(width, height); this.frame.source.updateSize(width, height); this.frame.updateUVs(); this.dirty = true; return this; } // setSize might be override setSize(width, height) { this.setCanvasSize(width, height); return this; } get displayWidth() { return this.scaleX * this._width; } set displayWidth(value) { this.scaleX = value / this._width; } get displayHeight() { return this.scaleY * this._height; } set displayHeight(value) { this.scaleY = value / this._height; } setDisplaySize(width, height) { this.displayWidth = width; this.displayHeight = height; return this; } getCanvas(readOnly) { if (!readOnly) { this.dirty = true; } return this.canvas; } getContext(readOnly) { if (!readOnly) { this.dirty = true; } return this.context; } needRedraw() { this.dirty = true; return this; } resize(width, height) { this.setSize(width, height); return this; } } const Components = Phaser.GameObjects.Components; Phaser.Class.mixin(Canvas, [ Components.Alpha, Components.BlendMode, Components.Crop, Components.Depth, Components.Flip, Components.GetBounds, Components.Lighting, Components.Mask, Components.Origin, Components.RenderNodes, Components.ScrollFactor, Components.Tint, Components.Transform, Components.Visible, Render, CanvasMethods, TextureMethods, ] ); const Pad = Phaser.Utils.String.Pad; var GetStyle = function (style, canvas, context) { if (style == null) { return style; } switch (typeof (style)) { case 'string': return style; case 'number': return `#${Pad(Math.floor(style).toString(16), 6, '0', 1)}`; case 'function': return style(canvas, context); case 'object': if (style.hasOwnProperty('r')) { if (style.hasOwnProperty('a')) { // rgba return `rgba(${style.r},${style.g},${style.b},${style.a})`; } else { // rgb return `rgb(${style.r},${style.g},${style.b})`; } } else if (style.hasOwnProperty('h')) { if (style.hasOwnProperty('a')) { // hsla return `hsla(${style.h},${style.s},${style.l},${style.a})`; } else { // hsl return `hsl(${style.h},${style.s},${style.l})`; } } else { return style; // Not a valid input } default: return style; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; let RoundRectangle$1 = class RoundRectangle { constructor(x, y, width, height, radiusConfig) { if (x === undefined) { x = 0; } if (y === undefined) { y = x; } if (width === undefined) { width = 0; } if (height === undefined) { height = 0; } if (radiusConfig === undefined) { radiusConfig = 0; } this.cornerRadius = {}; this._width = 0; this._height = 0; this.setTo(x, y, width, height, radiusConfig); } setTo(x, y, width, height, radiusConfig) { this.setPosition(x, y); this.setRadius(radiusConfig); this.setSize(width, height); return this; } setPosition(x, y) { this.x = x; this.y = y; return this; } setRadius(value) { if (value === undefined) { value = 0; } this.radius = value; return this; } setSize(width, height) { this.width = width; this.height = height; return this; } get minWidth() { var radius = this.cornerRadius; return Math.max(radius.tl.x + radius.tr.x, radius.bl.x + radius.br.x); } get minHeight() { var radius = this.cornerRadius; return Math.max(radius.tl.y + radius.bl.y, radius.tr.y + radius.br.y); } get width() { return this._width; } set width(value) { if (value == null) { value = 0; } this._width = Math.max(value, this.minWidth); } get height() { return this._height; } set height(value) { if (value == null) { value = 0; } this._height = Math.max(value, this.minHeight); } get radius() { var radius = this.cornerRadius; return Math.max( radius.tl.x, radius.tl.y, radius.tr.x, radius.tr.y, radius.bl.x, radius.bl.y, radius.br.x, radius.br.y ); } set radius(value) { var defaultRadiusX, defaultRadiusY; if (typeof (value) === 'number') { defaultRadiusX = value; defaultRadiusY = value; } else { defaultRadiusX = GetValue$1(value, 'x', 0); defaultRadiusY = GetValue$1(value, 'y', 0); } var radius = this.cornerRadius; radius.tl = GetRadius(GetValue$1(value, 'tl', undefined), defaultRadiusX, defaultRadiusY); radius.tr = GetRadius(GetValue$1(value, 'tr', undefined), defaultRadiusX, defaultRadiusY); radius.bl = GetRadius(GetValue$1(value, 'bl', undefined), defaultRadiusX, defaultRadiusY); radius.br = GetRadius(GetValue$1(value, 'br', undefined), defaultRadiusX, defaultRadiusY); } get radiusTL() { var radius = this.cornerRadius.tl; return Math.max(radius.x, radius.y); } set radiusTL(value) { SetRadius(this.cornerRadius.tl, value); } get radiusTR() { var radius = this.cornerRadius.tr; return Math.max(radius.x, radius.y); } set radiusTR(value) { SetRadius(this.cornerRadius.tr, value); } get radiusBL() { var radius = this.cornerRadius.bl; return Math.max(radius.x, radius.y); } set radiusBL(value) { SetRadius(this.cornerRadius.bl, value); } get radiusBR() { var radius = this.cornerRadius.br; return Math.max(radius.x, radius.y); } set radiusBR(value) { SetRadius(this.cornerRadius.br, value); } }; var GetRadius = function (radius, defaultRadiusX, defaultRadiusY) { if (radius === undefined) { radius = { x: defaultRadiusX, y: defaultRadiusY }; } else if (typeof (radius) === 'number') { radius = { x: radius, y: radius }; } SetConvex(radius); return radius; }; var SetRadius = function (radius, value) { if (typeof (value) === 'number') { radius.x = value; radius.y = value; } else { radius.x = GetValue$1(value, 'x', 0); radius.y = GetValue$1(value, 'y', 0); } SetConvex(radius); }; var SetConvex = function (radius) { radius.convex = (radius.x >= 0) || (radius.y >= 0); radius.x = Math.abs(radius.x); radius.y = Math.abs(radius.y); }; const DegToRad = Phaser.Math.DegToRad; var AddRoundRectanglePath = function (context, x, y, width, height, radiusConfig, iteration) { var geom = new RoundRectangle$1(x, y, width, height, radiusConfig), minWidth = geom.minWidth, minHeight = geom.minHeight, scaleRX = (width >= minWidth) ? 1 : (width / minWidth), scaleRY = (height >= minHeight) ? 1 : (height / minHeight); var cornerRadius = geom.cornerRadius; var radius, radiusX, radiusY, centerX, centerY; var startX, startY; context.save(); context.beginPath(); context.translate(x, y); // Top-left radius = cornerRadius.tl; if (IsArcCorner(radius)) { radiusX = radius.x * scaleRX; radiusY = radius.y * scaleRY; if (IsConvexArc(radius)) { centerX = radiusX; centerY = radiusY; ArcTo(context, centerX, centerY, radiusX, radiusY, 180, 270, false, iteration); } else { centerX = 0; centerY = 0; ArcTo(context, centerX, centerY, radiusX, radiusY, 90, 0, true, iteration); } startX = 0; startY = radiusY; } else { context.lineTo(0, 0); startX = 0; startY = 0; } // Top-right radius = cornerRadius.tr; if (IsArcCorner(radius)) { radiusX = radius.x * scaleRX; radiusY = radius.y * scaleRY; if (IsConvexArc(radius)) { centerX = width - radiusX; centerY = radiusY; ArcTo(context, centerX, centerY, radiusX, radiusY, 270, 360, false, iteration); } else { centerX = width; centerY = 0; ArcTo(context, centerX, centerY, radiusX, radiusY, 180, 90, true, iteration); } } else { context.lineTo(width, 0); } // Bottom-right radius = cornerRadius.br; if (IsArcCorner(radius)) { radiusX = radius.x * scaleRX; radiusY = radius.y * scaleRY; if (IsConvexArc(radius)) { centerX = width - radiusX; centerY = height - radiusY; ArcTo(context, centerX, centerY, radiusX, radiusY, 0, 90, false, iteration); } else { centerX = width; centerY = height; ArcTo(context, centerX, centerY, radiusX, radiusY, 270, 180, true, iteration); } } else { context.lineTo(width, height); } // Bottom-left radius = cornerRadius.bl; if (IsArcCorner(radius)) { radiusX = radius.x * scaleRX; radiusY = radius.y * scaleRY; if (IsConvexArc(radius)) { centerX = radiusX; centerY = height - radiusY; ArcTo(context, centerX, centerY, radiusX, radiusY, 90, 180, false, iteration); } else { centerX = 0; centerY = height; ArcTo(context, centerX, centerY, radiusX, radiusY, 360, 270, true, iteration); } } else { context.lineTo(0, height); } context.lineTo(startX, startY); context.closePath(); context.restore(); }; var IsConvexArc = function (radius) { return (!radius.hasOwnProperty('convex')) || // radius does not have convex property radius.convex; }; var IsArcCorner = function (radius) { return ((radius.x > 0) && (radius.y > 0)); }; var ArcTo = function ( context, centerX, centerY, radiusX, radiusY, startAngle, endAngle, antiClockWise, iteration ) { // startAngle, endAngle: 0 ~ 360 if (antiClockWise && (endAngle > startAngle)) { endAngle -= 360; } else if (!antiClockWise && (endAngle < startAngle)) { endAngle += 360; } startAngle = DegToRad(startAngle); endAngle = DegToRad(endAngle); if (iteration == null) { // undefined, or null context.ellipse(centerX, centerY, radiusX, radiusY, 0, startAngle, endAngle, antiClockWise); } else { iteration += 1; var x, y, angle; var step = (endAngle - startAngle) / iteration; for (var i = 0; i <= iteration; i++) { angle = startAngle + (step * i); x = centerX + (radiusX * Math.cos(angle)); y = centerY + (radiusY * Math.sin(angle)); context.lineTo(x, y); } } }; var DrawRoundRectangle = function ( canvas, context, x, y, width, height, radiusConfig, fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient, iteration ) { AddRoundRectanglePath(context, x, y, width, height, radiusConfig, iteration); if (fillStyle != null) { if (fillColor2 != null) { var grd; if (isHorizontalGradient) { grd = context.createLinearGradient(0, 0, width, 0); } else { grd = context.createLinearGradient(0, 0, 0, height); } grd.addColorStop(0, fillStyle); grd.addColorStop(1, fillColor2); fillStyle = grd; } context.fillStyle = fillStyle; context.fill(); } if ((strokeStyle != null) && (lineWidth > 0)) { context.strokeStyle = strokeStyle; context.lineWidth = lineWidth; context.stroke(); } }; var DrawRoundRectangleBackground = function ( canvasObject, color, strokeColor, strokeLineWidth, radius, color2, isHorizontalGradient, iteration ) { if ((color == null) && (strokeColor == null)) { return; } var width = canvasObject.canvas.width, height = canvasObject.canvas.height; if (strokeColor == null) { strokeLineWidth = 0; } var x = strokeLineWidth / 2; width = Math.max(1, width - strokeLineWidth); // Min width is 1 height = Math.max(1, height - strokeLineWidth); // Min height is 1 DrawRoundRectangle(canvasObject.canvas, canvasObject.context, x, x, width, height, radius, color, strokeColor, strokeLineWidth, color2, isHorizontalGradient, iteration ); }; var DrawContent = function () { DrawRoundRectangleBackground( this, this.fillStyle, this.strokeStyle, this.lineWidth, this.radius, this.fillColor2, this.isHorizontalGradient, this.iteration ); }; const GetValue = Phaser.Utils.Objects.GetValue; class RoundRectangle extends Canvas { constructor( scene, x, y, width, height, radiusConfig, fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient, resolution ) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { width = 1; } if (height === undefined) { height = width; } if (radiusConfig === undefined) { radiusConfig = 0; } if (resolution === undefined) { resolution = 1; } super(scene, x, y, width, height, resolution); this.type = 'rexRoundRectangleCanvas'; var radius = GetValue(radiusConfig, 'radius', radiusConfig); var iteration = GetValue(radiusConfig, 'iteration', undefined); this.setRadius(radius); this.setIteration(iteration); this.setFillStyle(fillStyle, fillColor2, isHorizontalGradient); this.setStrokeStyle(strokeStyle, lineWidth); } get radius() { return this._radius; } set radius(value) { this.dirty |= (this._radius != value); this._radius = value; } setRadius(radius) { this.radius = radius; return this; } get iteration() { return this._iteration; } set iteration(value) { this.dirty |= (this._iteration != value); this._iteration = value; } setIteration(iteration) { this.iteration = iteration; return this; } get fillStyle() { return this._fillStyle; } set fillStyle(value) { value = GetStyle(value, this.canvas, this.context); this.dirty |= (this._fillStyle != value); this._fillStyle = value; } get fillColor2() { return this._fillColor2; } set fillColor2(value) { value = GetStyle(value, this.canvas, this.context); this.dirty |= (this._fillColor2 != value); this._fillColor2 = value; } get isHorizontalGradient() { return this._isHorizontalGradient; } set isHorizontalGradient(value) { this.dirty |= (this._isHorizontalGradient != value); this._isHorizontalGradient = value; } setFillStyle(fillStyle, fillColor2, isHorizontalGradient) { if (isHorizontalGradient === undefined) { isHorizontalGradient = true; } this.fillStyle = fillStyle; this.fillColor2 = fillColor2; this.isHorizontalGradient = isHorizontalGradient; return this; } get strokeStyle() { return this._strokeStyle; } set strokeStyle(value) { value = GetStyle(value, this.canvas, this.context); this.dirty |= (this._strokeStyle != value); this._strokeStyle = value; } get lineWidth() { return this._lineWidth; } set lineWidth(value) { this.dirty |= (this._lineWidth != value); this._lineWidth = value; } setStrokeStyle(strokeStyle, lineWidth) { this.strokeStyle = strokeStyle; this.lineWidth = lineWidth; return this; } updateTexture() { super.updateTexture(function () { this.clear(); DrawContent.call(this); }, this); return this; } } function Factory (x, y, width, height, radius, fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient) { var gameObject = new RoundRectangle(this.scene, x, y, width, height, radius, fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient); this.scene.add.existing(gameObject); return gameObject; } const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; const BuildGameObject = Phaser.GameObjects.BuildGameObject; function Creator (config, addToScene) { if (config === undefined) { config = {}; } if (addToScene !== undefined) { config.add = addToScene; } var width = GetAdvancedValue(config, 'width', undefined); var height = GetAdvancedValue(config, 'height', undefined); var radius = GetAdvancedValue(config, 'radius', undefined); var fillStyle = GetAdvancedValue(config, 'fillStyle', undefined); var strokeStyle = GetAdvancedValue(config, 'strokeStyle', undefined); var lineWidth = GetAdvancedValue(config, 'lineWidth', undefined); var fillColor2 = GetAdvancedValue(config, 'fillColor2', undefined); var isHorizontalGradient = GetAdvancedValue(config, 'isHorizontalGradient', true); var resolution = GetAdvancedValue(config, 'resolution', 1); var gameObject = new RoundRectangle(this.scene, 0, 0, width, height, radius, fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient, resolution); BuildGameObject(this.scene, gameObject, config); return gameObject; } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class CircleMaskImagePlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); // Register our new Game Object type pluginManager.registerGameObject('rexRoundRectangleCanvas', Factory, Creator); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } } SetValue(window, 'RexPlugins.GameObjects.RoundRectangleCanvas', RoundRectangle); return CircleMaskImagePlugin; }));